Hello, everyone!
Before I start this off, I just want to say that this is NOT meant to accuse any player of cheating. Thanks!
Anyway, let me get to the point. I've been watching Micheal Chan's and Swskrei's fullgame% runs quite a bit, and I've realized that there is a large flaw in the timing of both speedruns. Neither of their timers start at the first frame of movement, which is the rule for fullgame%. I understand it is quite difficulty to exactly line up the timer with movement, and usually a millisecond or maybe even half of one wouldn't matter before, but with how competitive it is nowadays, I don't think we can let that slide.
Therefore, I propose that the mods can instead time the runs! This would make sure the timing is equal and fair for each runner, as well as removing any possibility of cheating. (Again, I am not accusing any runner of doing so!)
Of course, the final decision rests with the mods, but I would like to know what everyone thinks!
If you managed to read all that, you have my deepest gratitudes!
The difference between the timer and the in-game timer can sometimes vary. For example, at one point in michael chan's run, the timer is a tenth of a second behind the in-game timer, but at other times its a little bit ahead. I agree that the mods should verify the runs, as someone could easily start the timer late or slow down the timer by a fraction of the original speed.
Weird... it is very difficult to create a working timer on scratch, so it makes sense.
Anyway, thanks for agreement! Hopefully the mods will agree as well.
This would work! Hopefully this is used in the future for fullgame% :)
I think this is a good idea because this game is starting to get very optimized.
Exactly my point!
Unfortunately, I don't know if the mods will end up retiming Swskrei's run, as it was edited on clipchamp... I could be wrong, though!
Timing starts at the first frame of movement and ends at the first frame of touching the flag