Using turbo to fast forward the cutscenes on duckstation
1 year ago
Brazil

If the game usus IGT, are emulator runners allowed to use turbo? I think it would make runs much smoothier, in case it doesn't give the runner any advantage apart from real time

Seoul, South Korea

Im afraid this cant be allowed at this time. I do understand the convinience of that, however - it would be a bit tricky to check for sudden (abuse) of fast forward usage within the run and while its true that the game uses IGT for the end-time, the way IGT is calculated is done with the ingame frames, this means using the fast-forward function could potentially introduce frame skipping within the emulator and corrupt the times- though this hasent been checked yet but the fast forward function within duckduck is known to be kind of "maybe working"

And i try to streamline rules with our friends over at Dino2 and they have similar rules to turbo / cpu clockspeed for similar reasons.

Farmery87, Kaladere, and Ruimney like this
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