After watching the newest video I was bored and disinterested in watching it. It even looked boring to do. I want to know what other people think about what the "end goal" should be. I have seen previous runs of original skylines and it was a population based goal line. I want to suggest doing the same. It would seem like the population based milestone was based on a formulas of (population) / (%buildable_land). I think it might be 100,000 / buildable land.
an idea for a category is all tiles unlocked forces the player to earn money to be able to afford it
How much does it cost to unlock all of them? Isn't it possible with a little bit more cost effective park taxi stall (400$ for 80Points) spamming?
Or do we want to prohibit all exploits from this one?
I feel that no matter what we try, people will still be incentivised to spam to progress quicker and we will Quickly get into the territory where it is highly debatable whether someone put those 3 recycling centers because it profited the city, or because they will help them progress and get free cash for that.
That's why i disabled the Real% category and put 100k% in it's place. In my mind Any% is the spam one, but it also is the canonical way of "completing" the game by achieving the highest city status and unlocking most of the content.
So Any% is the spam one and the only things not incentivising spamming are population based goals like 100k, 10k, 1k(?), propably not a mil but if somebody finishes a mil run then why not, we'll add it.
What do you think about this plan? What population goals are the most sensible?
Also Pro9amer, do you want to be a moderator? I'm unsure of how dedicated are the other 2 mods, as this page wasn't even set up for few days and i had to set things up myself. I will gladly accept help with veryfing future runs, i have ADHD and tend to switch hobbies in quick succesion, so in case i ever forget about moderating, another dedicated person would be helpful.
ive done a bit of testing and to get over 100k people would take over 15 hours not sure how many people would do it in a speedrun the games progression population wise seems super slow and tedious there are ways of speeding it up but is still and unbearable grind to do in one session due to some of the mechanics like people wanting a certain building if there are none of that kind on the map that are empty or not full.