Update Regarding Timing (for any% and ILs)
1 year ago
North Carolina, USA

Hey small update regarding timing going forward.

Since we have times on both the Individual Level leaderboards and the any% leaderboards now, Alex and I thought it'd be a good idea to clarify how the leaderboards are currently set up.

The any% leaderboard is pretty much the same, except there's the addition of milliseconds when you go to submit your run, both for IGT and RTA times. Since we don't have any% runs that need to really be timed down to the millisecond (as of yet), just leave the milliseconds box blank for both IGT and RTA times when submitting new any% runs. If you do fill it out, we'll just set it back to 000 ms. Once we get to a point where milliseconds are critical to settling high-ranking tie breaks, then we can just go in and retime your run to include both times down to the millisecond. Please keep including using Livesplit times as RTA times (if you choose to include your RTA time at all, remember me and Alex always retime RTA manually) and your in-game time displayed on the final cutscene as the IGT (which we double check but don't need to retime or anything).

The IL leaderboard is a bit different since the levels are significantly shorter. Here, please fill in the milliseconds box when submitting new ILs. Once again, your RTA time will be what you time with Livesplit or some other method *(should you choose to include it), and the in-game time will the final time from the end level cutscene (the level door opening, the cutscene at the end of A-top, or the cutscene end of the Owl fight) minus what the timer started at for that stage or sequence of stages. Just like for any% times, Alex and I will manually look at over both times before verifying an IL, so you don't need to stress out timing or retiming anything yourself!

If you have any questions regarding this or anything else, feel free to reach out to me (]Moosh/MCMooshroo) or Alex (nim_smg1)!

SomeGuyNamedDan likes this
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