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GermanyGreenSoul1 year ago

ratCAM > ratJAM

420Chef そして groxu これを好き
不明
GermanyGreenSoul2 years ago

this man spliced my sum of best together and I am very proud of him

GermanyGreenSoul2 years ago

this will always be wr to me <3

GermanyGreenSoul3 years ago

As far as I understand, a major skip/trick is defined as something that fundamentally changes the way the run is played. For example, in Spyro 1 balloonist skip cuts off 80% of the game. And in the case of Spyro 2 100%/100% NLS the fact whether you use Level Storage or not completely changes the way you approach almost every level.

That is what brings me to the examples of Climbless and Rocket Storage. Running 2 Any% Climbless means you can miss out on 700 (?) gems and you have to do that jump in Autumn Plains and do Magma Cone without climbing (which is hard enough in itself imo). I understand why people would hesitate to run a category that is so tricky to set up and get a good time in, though I'm not sure if it would make sense to make a category split there. (I've never ran 2 any% but only seen lots of runs of it so I can't really argue on a level of how the run feels)

For Rocket Storage Route you miss out on 1000 gems and do Crystal Islands back-to-front kinda. Also it's worth mentioning that there is a backup in case you miss Rocket Storage that involves getting a purple orb from Spike.(Is it called Projectile Storage now?(NPS)) And that would essentially put the run back on "no rocket storage-pace". So there is an argument to be made that no one is forced to get a rocket from Scorch as it is a trick that saves a minute which you can fail like everything else.

tl;dr It would maybe make sense to make a category split for climbless, but not for Rocket Storage

Would love to hear others thoughts about this.

groxu, Surf, そして RandyBobandy これを好き
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