Either the rules have to be changed or every run needs to be extended in time by 12s as in the rules it states that the timer should start when the screen fades in and stop when the scene thing pops up/easteregg step is complete. Most people, me included, have started the timer the moment the player is able to move so idk whether to use this time or the longer time. Mods? Any suggestions??
yeah they changed the rules but didn't change the actual times on the boards lol
I mean either way is fine, but let's just get it corrected
I just recently submitted my DC NoFF solo ee on Rave and my time is accurate and timed correctly, but the timing on the WR is started from when he moves instead of fading in like mine. Is there anyway we can retime all IW runs to start as soon as we fade in instead of right when movement starts?
I think rules should be changed as most run timers start when you move but it's a bit ambiguous as opposed to looking at the fade frames and determining the time. The runs should be changed all by the same ammount as the starting animation and dialog on most if not all maps and characters is the same so adding the same amount of time to all the runs should be pretty easy.
Can we fix the timing error on rave solo ee ff no dc,it's 10 seconds faster than it should be, u can even see the timer on screen