rejected run
Ok, so... I could either verify the runs and retiming them or redo your runs and Otterstone's run will be rejected. But I'm more keen on rejecting Otterstone's run.
In my opinion a timer shouldn't be needed. You can retime runs using resources like https://github.com/Slush0Puppy/retime and/or http://www.watchframebyframe.com/ Also timers can be janked when added in resulting in really odd results.
MinecraftGaming likes this
Recent runs
Level: World 3
Level: World 3
Level: World 3
Level: World 3
Level: World 3