Should we allow EP 6 glitches?
Utah, USA

A very cool new glitch has been found by Tegron. It involves exiting to menu to save a lot of time. Basically the glitch involves exiting to map during the rule change after floor completion. It seems to pick a random spot on the map and not register collision. For instance moving over a monster or reuse of an upgrade station. Because there's no precedent for it I have approved the run as of right now. You can view it here. I look forward to hearing your responses. (edit) I can't seem to get the glitch working on my end so if tegron or anyone else has any information about the glitch itself please reach out to me. Also my theory is that the're running an old version of the game.

Edited by the author 4 years ago
Tegron likes this
Devon, England

I actually had already done this in my Warriror 6 speedrun prior. It keeps you in the same place you were when you landed on the trapdoor. If you land anywhere that's not connected to the map you softlock so it's extremely reset happy.

I was running a while back so it may be patched out as it was super simple to do just backing out then entering in again.

Hope this helps GL

Belgium

yeah glitches are part of the speedrun life, let's allow it I Hope someone makes a detailed guide

Nord-Pas-de-Calais, France

This sounds nice! A shame I'm not into a Dicey Dungeons mood rn, but I'd definitely allow it.

Keep taking my WRs away, I'm glad this gem is getting some more love.

Greece
ModeratorPaulister
He/Him, They/Them
4 years ago

Hi, I'm just going through the forums and responding to old threads now that i have a little spare time. If they are replicable for other people, then they're fine by me personally.

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