In the recent Utah redesign, Downhill Rally scenario course has been shortened, making all the existing runs obsolete...
4 years ago
India

Current top run should be around 30 seconds shorter now

United States

Interesting, I'll check it out when I get the chance and rerun it. Some of the other runs that take place in Utah might potentially be axed as well if they've been touched/altered by the redesign.

Now, considering that this may shorten the run significantly, would anybody be opposed to leaving up the old runs since they'll only be knocked further down the list by any new runs? Most were sort of made obsolete before this current redesign, but remained up since most of the changes in previous BeamNG versions over the years only helped to lower the times for new runs rather than raise them.

On one hand, they'd be neat to leave in for seeing the history/changes of that particular scenario. On the other hand, it's no longer going to be accurate to what the scenario is like in the current versions of BeamNG going forward.

United States

I checked it out, and they removed the last two checkpoints in the run along with some minor changes made to the surface of the road in places that seemed to make it a bit more predictable. But other than that, the course wasn't altered too much off of the previous version, which makes me lean more on the side of keeping the current runs for Downhill Rally. That's just my opinion, however.

If you count the current 1st place run and where they crossed the 41st checkpoint at 3:29, there's about a 10 second or so improvement with those last two checkpoints gone. IMO It seems like the other changes to the road surface would help to improve times by keeping consecutive runs more consistent.

saikat0511 これを好き
Estonia

yeah, no reason to remove the old runs

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V0.32 Update
  • "Quarry: Triple Threat" runs have been archived (the quarry has been altered, e.g. wallride no longer possible)
  • "Slithery Drift (Short)" runs have been archived (vehicle changed)
  • "Field Run" runs have been archived (spawns changed (again))
2 months ago