not sure what's the problem with the in-game timer, my record run on the latest patch () keeps the same IGT and RT for the entire run? (note that the run starts at ~0:16)
Well, I'm pretty sure this is being worked on, judging from this https://www.reddit.com/r/IntoTheBreach/comments/84cypf/media_final_mission_partial_skip_glitchbug/
Devs answered to my thread on reddit, so I'd assume they're gonna try to patch this out.
I wonder if it might have been introduced in the patch two days ago? Anyway, I feel like that's the kind of a thing that the devs would patch out in the future. I'd actually report the bug to the devs, though I'm not sure where to do that - I might just make a thread on reddit, since they seem to be active there.
(Also, personally I'd prefer to run without an exploit like that, but I know that it might against what the speedrun community usually does)
So I encountered a weird glitch that allowed me to skip a bit of part one of the final battle - from your wording I assume it's not the bug that you're talking about? Skip to 11:30 in the video below to see what I'm talking about.
I don't wanna dictate what categories people should and shouldn't be running, but right now all the separate squad categories make the leaderboards look... clunky? Not very aesthetically pleasing in my opinion. Will people even want to run different squads, or will they just go with the fastest one 90% of the time? Also, the ice mech/no ice mech split in custom squad feels pretty arbitrary to me. I can also potentially see myself running 2-island hard, which isn't listed right now.
I'm assuming that if I just continue doing runs in a normal way, I won't do this bug by accident?