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discussione: Super Mario Bros.
Nevada, USATecate6 years ago

becuse recording a movie uses more computer resources, especially on longer streams. And are we supposed to trim that .avi file to the specific run or submit the full 3+ hour session that I often do? If so, how do we trim the .avi file? Also, we didn't know recording the Nestopia movie would be acceptable, because the rules say (four times) "input file" which I took to mean a file of the inputs.

Pointing a camera uses far less computational resources, FWIW. Even webcam uses less (there's also the issue that players under legal age may not be allowed to use webcam if their parents don't allow it).

Mods -- why wouldn't an input display suffice?

As to why OpenEmu ... simple. It's a great emulator and makes things a lot easier for Mac players, especially those on laptop. Doing blubbler's suggetsion would require donwloading WINE, which is just another program that uses valuable resources, especially if you're using a laptop that isn't high-powered and now you're suggested/required(?) to stream or at least video record, then that also uses massive resources. What using more and more computer resources does is lag the playback on your display very badly. On top of using wine, then you need to use possbly FCEUX which has horrible input lag.

OpenEmu uses the Nestopia core (or the FCEUX core, but it also has the input lag with that core). It's the exact same emulation, just done at 60fps. I see ZERO reason to ban OpenEmu other than the mods don't want to calculate runs for 60fps (yet WiiVC or whatever it is that has even slower framerate is allowed?). You can't even TAS on OpenEmu for NES, so it should be even more allowed since it's not possible to TAS, meaning it's easier to prove the run isn't fake.

Instead, requiring WINE+FCEUX(or other emulator) is essentially alienating MAC players of the best emulator available to them.

This doesn't pertain to SMB1 in general, but the reason OpenEmu is preferred by Mac players is because they can emulate playstation, sega, NES, SNES, FDS, etc etc etc all in one spot, and it has a great library and save state system etc. It's by far the preferred emulation on Mac, and there's seriously no reason to outlaw it.

Instead, present me the reason to outlaw OpenEmu besides "it's easier for the mods."

...

Finally, I appreciate the job you guys do. It's not easy. But these new rules were poorly thought out without consulting the emulation community very well. How many of you mods use emulation as your preferred way of playing SMB1? I think just blubbler?

Sophia_Coin, Like, e ResolutionSSB ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

How does one record inputs in nestopia ... i'm searching but can't seem to figure it out. File -> Movie just records the video, but not the inputs.

Also ... Why is OpenEmu no longer allowed? Was a perfectly fine emulator minus the frame rate difference. And other allowed approved hardware/software have a frame rate difference.

Just going to use an input display for my keyboard and webcam on my hands for now. Hopefully there will be a grace period for input files in case I PB :)

Sophia_Coin, Like e 4 Altri ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

I know several emulator players are asking if a camera on the keyboard, or input display will suffice instead. Be prepared for plenty of questions :-)

Sophia_Coin, Like e 4 Altri ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

I assume old runs won’t be removed that don’t meet these guidelines (like no video for times higher than 5:21, or no input file for emulator runs, or old approved runs with now unapproved emulators)?

Sophia_Coin e Like ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

I enjoy playing on OpenEmu for sure. It's a great emulator.

Just know that your times will be slower than if someone played the game the exact same way you did, because it runs at 60fps instead of 60.0988139fps thanks to VSync (I haven't found a way to disable the VSync, so seems like we're stuck with it).

KingOfJonnyBoy e Darpey ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

#TeamKeyboard

discussione: Super Mario Bros.
Nevada, USATecate6 years ago

Correct @Darpey

OpenEmu apparently runs at 60fps instead of 60.0988... fps so despite me having a pattern that was 4:59.989 on console, it's a 5:00.4xx on OpenEmu because of the frame rate difference.

So that's why I'm switching away from my mac and to my PC starting next week, so I can get away from OpenEmu

KingOfJonnyBoy e Darpey ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

Awesome good to know! Thanks Blazit :-)

discussione: Super Mario Bros.
Nevada, USATecate6 years ago

So the difference to me is that it looks like the buzzy beetle is one pixel further to the left when it is 100% good judges (or, one pixel further to the right when 50/50 bad judges)

Does that apply to all the enemies? I'm specifically thinking about the three goomba part where we use a pipe jump and then the koopa bounce to despawn a goomba, because otherwise it's a 1 frame jump.

I came across an old interview video with darbian, Andrewg, and kosmic where they believed the 1 frame window to jump the three goombas was 2 frames but felt like 1 frame, and then kosmic said he was recently told it's 1 frame. Then they thought maybe it depended on the judges. (Here's the video with debate is at the 34:00 min mark: )

I'm wondering, is that the case? Because now if we stomp the beetle and see bad judges, then if it is the case that the goomba is also one pixel farther to the right on bad judges like the beetle is, that opens up that goomba jump to being 2 frames again (which may still be harder than the pipe jump and despawn, but at least gives people options on what they prefer).

KingOfJonnyBoy piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

Just wanted to thank you for this find blazit ... I use it every 8-1!

eddiecatgaming e KingOfJonnyBoy ti piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

why are we talking about wall jump? There's no wall jump in 4-2

Like piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

It doesn't lose the frame rule for me

Like piace questo
discussione: Super Mario Bros.
Nevada, USATecate6 years ago

I like it because the no-jump second bump has a lot of things going for it:

  1. It requires one fewer input (no A press for the jump)
  2. It's super consistent (for me at least, once you get the hang of it), I think because there's simpler inputs
  3. It gives you a nice quick bump that sets the elevator up pretty high for the 3rd bump
  4. When I used the position hack, it always gave me a 9 or 10 bump. I never got an 8 or 7 out of like 50 times. Now, obviously that's not proof, but even if it's a super high frequency that's good. It allows for a pretty deep pipe entry using 3 bump method, as you can see in the video with one or two of the pipe entries.
Like, Lul_ecks_dee e 3 Altri ti piace questo
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