IGT differences per console
2 years ago
Arizona, USA

Hi guys,

I am getting started to running this game soon and have been doing some testing on the differences of how IGT works between PS2 and PS3.

I did a run on my my PS2 (fat scph 39k or something like that) with fast disc speed and then did a run using my PS3 with the disc. My RTA on the on the PS3 run was around 2 minutes slower than the RTA on my PS2 but was still able to PB by about 40 seconds.

I know IGT doesn't count menus and I did my best to do menus fast for both runs. Just found it interesting since loads are counted to IGT, and the RTA is way longer on PS3, how could it have PBd?

Was wondering if anyone would have any insight on how PS3 IGT works compared to PS2. I am using US consoles and US disc.

I have already read through these forums and have seen people talking about IGT and how it works but not between consoles specifically which is why I ask.

Also, I understand there is a duckstation category that times with RTA but I'm specifically looking to do console.

EDIT: I forgot to add that I am aware of the frames being tied to IGT. Would the PS3 being able to run the game better than the PS2 (way less lag) actually make this much of a difference to beat out the what seems to be longer load times on PS3?

Edited by the author 2 years ago
Arizona, USA

Ah so you are saying that during the transition from fading out to a door/fading in from a door might have some empty frames meaning the IGT stopped for a longer period of time than say the PS2? That could explain the longer RTA but still faster IGT.

The other point you bring up with some cutscenes just not being consistent with counting IGT makes sense as well. In fact now that you mention it I do remember some people talk about that so it is very possible that could have contributed to the discrepancy.

I see what you mean about comparing them not being a good idea. However, the whole point of this is for me to determine which console would be faster to run. As of right now I feel the PS3 could be faster simply because it has less lag.

United States

I don't think many people have actually tested Survivor specifically on PS3 since for every other RE it's slower than even a PS1. This is because PS3 uses software emulation to play PS1 games. Maybe somehow the PS3 being slow causes the doubled framerate during doors to somehow count less? It's definitely worth experimenting on.

Sjotyme likes this
Arizona, USA

Yeah it's odd for sure and is worth testing more. I just did a bunch of runs on my PS2 and recorded down the RTA and IGT and plan to do so with the PS3 to see how they stack. Would be interesting to see now how easily a PB can be achieved by simply running on PS3.

You also have inspired me to try some runs on a PS1 just to see the results. Thanks for the input so far guys.

United States

I should add that the PS2 that is typically fastest for RE games is the slim scph 90k. I'm not sure how much worse the older fat ps2 is and if it's worse enough to be slower than the PS3.

Out of curiosity, do you have the older PS3 which is backwards compatible with PS2 as well?

Arizona, USA

Yeah I have 70k NTSC model but the ribbon started to scratch my discs. Tried to fix it but ended up making it worse lol. Now all I have is my fat PS2. I have done some testing compared to my RE1 splits with it and I was losing like .3 seconds per door so it isn't terrible but who wants any kind of time loss right?

No I do not have the old PS3 model. I have the PS3 slim (not the last model).

Game stats
Followers
166
Runs
236
Players
61
Latest news
We have an Autosplitter!!

Thanks to @TheDementedSalad we now have an autosplitter for the game! You can find a setup guide for it under "Guides" and some pre-made splits for it under "Resources".

Now that we have a working autosplitter, we should talk about the timing rules for Duckstation. For New Game runs, it starts and

1 year ago
Latest threads
Posted 2 years ago
2 replies
Posted 2 years ago
6 replies
Posted 3 years ago
Moderators