Timer
3 years ago
New Hampshire, USA

We have previously used real-time for timing in this game. Now, the new WR has used in-game time, which is not the same timing method that we have used previously. In-game time is inaccurate to real-time, as shown in lectis's previous WR, where lectis (using real-time) got a 19:09 time, but with in-game time, lectis got an 18:49. I'm not saying to invalidate the new WR, it was a good run, but I am asking to make the timing more accurate.

What I am proposing is to either 1. retime all runs to use IGT instead of real-time OR 2. retime the WR to real-time.

Also, if we continue to use real-time for timing, we should retime the previous runs that started the timer immediately when they press start to be started (as previously decided) when Zigloton touches the ground.

I would recommend retiming to real-time, as categories like crown% DON'T use IGT, and using different methods for full-game categories would be slightly problematic.

This retiming would most likely NOT change the order of the runs, but it would help make the leaderboard more accurate.

Edited by the author 3 years ago
New Hampshire, USA

(for some reason I forgot I was on my alt account and also don't ask why the hell I would have an alt account for speedrun.com of all things)

Game stats
Followers
6
Runs
6
Players
4
Latest threads
Posted 3 years ago
Posted 4 years ago
0 replies
Posted 4 years ago
Posted 4 years ago