I think glitches should be allowed in the Full Game speedruns of Big Scary (EXCEPT for escaping the map, obviously). Why? Well I got two good reasons
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Almost every other videogame has glitches incorporated, which makes it truly fun to speedrun. The point of speedrunning is seeing how fast it is to beat a game by any means.
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It's hard NOT to do glitches. I had to restart quite a few runs because the monsters we're "stuck" or I accidently did the keypad glitch. Like just imagine you're on level 14 in a full game run, and you accidently do the keypad glitch, that's like 30 minutes WASTED on accident.
The point of speedrunning is to try to beat the game as quick as possible, that includes glitches. I think we should have them.
For level speedruns, I think non-escaping map glitches also would make sense, but I can understand why you moderators wouldn't allow that. Anyway, that's all :)
Pickle, I’m guessing you really don’t like glitches. But, I guess a glitchless category seems okie dokie.
When they say “glitched” that means you can escape the map, which I don’t really do. If you do escape the map and do it right, you can beat Big Scary much faster by doing that. So if you were to say accidentally do a keypad glitch, then you would have to call it a glitched run which is just annoying.
Aight, I've read through this thread and what has been said on discord. I'll try make a mock-up of some new and improved rules for every category, based on your suggestions, and pass it on to SilverMan to see what he thinks.
We will be accepting runs again! I forgot to say earlier in the week, I am very sorry.