Auto Split segment suggestions
10 months ago
United States

I am going to develop an auto split for Sheepy: A Short Adventure, and I was wondering what segments I could add. Of course, you have the different chapters, fights, and powers, but I wanted community input as well.

hatake_666 likes this
United States

Here is a link to what I have come up with for now. Share any comments here please.

https://docs.google.com/spreadsheets/d/1uaHbZAORc2e5TEBe-m6NBpS5gRGj2mRCKgCnEdT1kQ8/edit?usp=sharing

Germany

Are you pacing each split with manual inputs? I honestly wouldn't want to pace that many. At most just each individual chapter tbh.

United States

I could make it shorter, but I like to know exactly what I did wrong and what it affected. And I'm learning how to make auto splits, so it could take a few days to weeks before I release it.

Edited by the author 10 months ago
United States

I just have my splits as the chapter names. The doc seems a bit excessive with the amount of splits but considering this is the first game I've ever speedran and I haven't even submitted a run yet my vote probably shouldn't count for much.

United States

@Lonkyboi_III with such a small speedrunning community, all the input is appreciated. The only problem with only doing chapter is chapter 4. It only appears after you get the horns and would be hard to get a split for it with my knowledge. The option I can think of is instead of chapter 4 I could put it in so that when you collect the horns it splits.

United States

Another thing is that all the chapters don't have a definitive time to split. They pop up somewhat awkwardly for creating an auto split form my understanding.

United States

Ye, the chapter timing is weird. I suppose I can submit a run (After I upload to youtube which will take a bit) to at least share where I arbitrarily decided to split. And I agree about the horns, makes most sense to split once you get them.

United States
Deleted by the author
Brazil

You could just split when a level ends. Most of them end on a loading screen, with the exception being the transition from 5 to 6. For the start of Apotheosis, I would split when you regain control, I think.

Sweden
Zyrumi
He/Him, They/Them
10 months ago

As Giraudo said, you should be able to use the loading zones as that should leave some kind of traceable number change within the system to indicate something has "ended".

I would prefer splitting on the ability upgrades + last room, as that makes the most sense for me, and then if we could implement a auto-load pause that would be even better.

So for me that would kinda look like:

  • 00:00 - 3:07 Segment 1 (Walk & Jump)
  • 3:07 - 9:48 Segment 2 (Double jump)
  • 9:48 - 13:40 Segment 3 (Rush)
  • 13:40 - 15:45 Segment 4 (Astral Flight)
  • 15:45 - XX:00 Segment 5 (Final Room activated)
Dolphod likes this
United States

All are great ideas. I have found someone who, as a community, we could commission to make these live splits. He is also going to help me develop the live split based on the chapters.

Edit: I got the cost for the commissions. It would be 320 euros. So I can't pay for it alone, if someone could start a GoFundMe (I'm 15, so I can't) that would be great!

Edited by the author 10 months ago
Germany

What tool do they recommend?

Toufools Autosplitter seems quite promising, so I will look into that as soon as I find some time for it. Also let's not leave contracting to a 15y/o, no offense.

For anyone interested, running the game on Linux with Wine9.1 and using libTAS we might be able to create both a TAS and a tool to savestate emulate the game. Will give it a shot when I've got some time too.

Dolphod and CrispyGyoza like this
United States

Non taken Aemiliana. Im just trying to get one going for the community to make it easier on us moderators.

Aemiliana likes this
South Carolina, USA

May I ask if their price is for a code-based splitter, or a simple video splitter?

This is a Construct 3 game. They pride themselves on how difficult it is to hook/mod the "compiled" code.

United States

The price is for a code-based splitter.

Germany

How is the progress with the autosplitter? Will that be also load removed or just splitting at certain events?

(I like btw. the idea with a lot of possible splits and everyone can choose how many they will use.)

Sweden
Zyrumi
He/Him, They/Them
9 months ago

@Mrks_ We had our very own splitter made by rixls (who posted above).

It is not really possible to set splits wherever, but it does split at chapter breaks, creating 7 good splits in total. You can find info about it in the Discord for now, will probably add it to the SRC info once we are 100% sure it works as we want to.

It can also do load removals as of late, but we still rely on real world time for now.

Mrks_ likes this

Will loadless times be added to the leaderboards at some point?

Edited by the author 8 months ago
France

i think that it's better if it splits at the end of a chapter imo

Game stats
Followers
164
Runs
288
Players
113
Latest news
Chair%, 100%, and Possible Future Runs!

Since the major growth this past week, Slack, Zyrumi, and I are going to add some new categories. The community has shown interest in both a 100% and a Chair% categories. We plan to make this happen, but we still need to work out some of the kinks in the rules. (Glitches or no glitches, what counts

10 months ago
Recent runs
Latest threads
Posted 15 days ago
19 replies
Posted 5 months ago
13 replies
Posted 10 months ago
6 replies