Commentaires
Player2092 years ago

This new category would have goal of finding and neutralizing certain SPRT vessel - cargo ships, pirate ships, pirate bases, aggressive random encounters, pirate drones.

Vessel counts as neutralized when all it's "dangerous" blocks (like turrets, drone-spawning antennas, warheads, command blocks controlling ship and so on) is not functioning, destroyed or hacked, and therefore vessel is under player's control (at least partial and it doesn't try to harm player). Destroying "not dangerous" blocks is not required.

The main problem is: i didn't found such speedruns.

Also, player can push trade station from safe zone and grind it - but this is more of a exploit, and trade station itself isn't big of a threat.

fil: DayZ
Player2092 years ago

Also i could add what, "true solo any%" with same rules allows you to get help from other players without making it obvious, what can be fixed in two ways. First - allow getting help in any form, what would just turn it into "multiplayer any%".

Second, better option - no interaction with players at all: don't take aid, loot, talk, either run away or KOS them, or - in best variant - just do speedrun on completely empty server. This said, "true solo any%" must be done on private server with only you on it, and "multiplayer" on any other one what actually have players (best variant is - all other player will be your friends, because absolute most of "bystanders" is either neutral or aggressive).

To prevent exploiting the "collect best loot before run, then when run starts give loot to speedrunner to complete run faster", the timing in "true solo any%" and "multiplayer any%" will start from launching the private server instead (after which all player quickly join it). Optionally the "New Game Plus%" game mode can be made, what allows to spawn any items, vehicles and other before run to make it easier.

Also, it's a good idea to make a "item/vehicle/base" acquire run, what would require to get some kind of rare item (like anti-materiel rifle, machinegun), vehicle (like truck, helicopter), build/capture something (build base what would fulfill certain requirements), in legitimate way without player restrictions as fast as possible.

fil: DayZ
Player2092 years ago

So how i would summarize the "True Any%"/"Any% multiplayer": In this sub-category rules:

  • Server population doesn't matter.
  • Vehicles allowed.
  • You are allowed to ask for help, and can receive anything.
  • Friends allowed.
  • Stockpiles and "hidden" items allowed.

Original "Any%" category will be renamed to "Solo%" (because "Any%" by definition is category without noteworthy rule restrictions), and no-restricrions category will be called "True Any%" or "Any% Multiplayer".

fil: DayZ
Player2092 years ago

"Any% multiplayer": "

  • At the end of the run you must pause the game to show which server you were on.
  • You can join any server regardless of it's population.
  • Modded or custom servers are not allowed in runs.
  • You are allowed to drive vehicles or get rides.
  • You are allowed to ask for help and you can receive anything others can get.
  • You are allowed to do anything with other players.
  • No third party tools or hacks with the exception of iZurvive.
  • You are allowed to use iZurvive on the same monitor as the game.
  • You are allowed to have another person with you, this is a co-op run. Note: if your game is minimizing when tabbing out to check the map, change your video setting from fullscreen to windowed.

The timer starts when you spawn in and ends when your character is exactly where the middle of the gap is in the stone fence."

p.s. normal "any%" rules allow use of other player getting resources and giving them to you either by dropping them somewhere on map (what is indistinguishable from random player's stash) or getting killed by main speedrunner to get looted (what indistinguishable from random AFK player). Other players can act randomly, helping or harming the speedrunner, so, to be more fair and accurate, solo runs must be made on speedrunner's mini-server with only him on server ("true solo any%") and multiplayer server will not have player interaction restrictions ("multiplayer any%").

Grandmaster_E et tyshoe aime ceci
Player2092 years ago

To all exploits what was patched: rules allow you to make run on older version of game, what has all useful glitches.

Rules even say: "Newest Patch can be temporarly accepted, if a used exploit/glitch gets patched in the same patch generation it will be removed", "runs can not be done in the current generation of patches so currently 1.0-1.10.X must be used. For non capitulate newest version can be used but might get removed" - what means runs not only "can", but nearly "must" be done in older versions.

Player2092 years ago

Non-standart categories runs can be searched in YouTube.

"Rocket Rush" by Splee:

Supply Challenge by Javier Aranda:

Legacy version by Akeustis:

Tutorial Level 5 by San Kang:

Rules will be somewhat similar to "New Game + Massive Multiplayer", with differences in game mode; timer starts on first frame where player(s) see the main map while being in control of their character (in "supply challenge" and "tutorial" timer starts normally, in "rocket rush" it starts after deployment from shop room).

Delofon aiment ceci
Player2092 years ago

And maybe there will be better to make "Red comrades" series, what will consist of "red comrades save the galaxy: reloaded", "red comrades 2: for the great justice. reloaded" and "red comrades 3: return of alaska". Then, in the future, we may add games 4-9 and the original (not reloaded) 1-3 parts - when someone will speedrun them.

sWinTuZ aiment ceci
Player2092 years ago

So rules will be: "100%":

  • Game time starts from the start of the cutscene.
  • Game time ends as the end credits begin.
  • Without skipping dialogs, videos.

"Any%":

  • Game time starts from the start of the cutscene.
  • Game time ends as the end credits begin.

I think other then dialogs and videos there is not any difference between "Any%" and "100%" categories, because game is linear Russian point-and-click quest - so you can't make a shortcut and complete the game without picking up certain item or going to certain location.

sWinTuZ aiment ceci
Player2092 years ago

How about making "Any%" category? Main difference from "100%" is what you can skip cutscenes, videos, dialogues, etc.

sWinTuZ aiment ceci
fil: Colobot
Player2092 years ago

Basically, "Missions%" is same "NG+" run, like PracticeBot13 did - winning every level by insta-win code separately. "Glitchless%" is just "ANY%" category. And "Low%", as you said, is too boring and tedious.

So it leaves us with "Cheat%" (where using cheats is allowed) and "Any%" runs with speeding.

Player2092 years ago

So i want to make there list of glitches useful to speedrunning (don't use them in multiplayer).

Additionally to infinite equipment glitch (send lend-lease to some nation, print 24000, then add another 2 zeros so counter will show "00" - this lend-lease will give huge amount of said equipment) and dividing air wing into groups of 1 plane each (they act better this way, and also this allows to spawn aces much faster) i found video what explains how to use simultaneously 2 incompatible techs (example: 2 different land/air/sea doctrines, concentrated AND dispersed economy, 2 special forces training programs).

Didn't find English version for now.

fil: Colobot
Player2092 years ago

Formally, if we start game with no pre-writed scripts in it's folder, but with instant-win code somewhere in non-game folder, and after game start copy code from non-game folder to game, save it, and launch it to win game.

If we take Rules-As-Written, it is "Any%" run, because "if you use scripts, must written during the game" - what is true, because instant-win code was copied from other folder during the game.

If we take Rules-As-Intended, this is obviously a "NG+", because it still uses pre-made code, even if it was written before loading it into game.

I think what this strategy deletes most of diffrences between "Any%" and "NG+", and is just RAW-paradox.

The real new category could be "Low%" (complete game with no coding at all) - but there is no active speedrunners on it, and it has same tactics as normal "Any%", but more slow, tedious and boring then normal playthrough, as it forces you to move all units manually, even if they could move by their own (example: in last mission, you will be forced to manually control both Phazer Shooter and Shielder, what makes "assault" slower).

HexTree aiment ceci
Player2092 years ago

There is game run what is not listed in leaderboard.

If we measure it in time, it will be faster then current official "Any%" WR (aka. place №0), but slower then official "100%" run (place№ 1.5).

Player2092 years ago

So, what of categories suggested by me is actually good for speedrunning? And when we will make these categories? I think at least "Rocket rush" (any% and new game+) and "tutorial" worth it (possible other variants as well).

Player2092 years ago

Most of Space Engineers speedruns including category extensions and survival mode (some of them is non-valid or from wrong game, but most is normal): https://www.youtube.com/playlist?list=PLUUWQNnKFbltntbrI27aGyl2tWm9Nvpp5

Player2092 years ago

There is pretty much big amount of guides of "Division layouts", but little to no guides about unit layouts - especially layouts of tanks (with "No step back" DLC), as their characteristics can be very different (example - medium tanks can be "beefed up" to level of super-heavy tank). Also, old glitch what allowed to get tons of equipment (by sending exact 2400000 units lend-lease and spending it on planes and converting entire army into tank and mechanized divisions), without new glitches main characteristic is cost-efficensy.

cevrosa aiment ceci
Player2092 years ago

Actually for "Any%" speedruns set in "normal" scenarios more suitable tactic is change world setting to easiest possible, then either repeatedly respawn and scrap starter ship, capture cargo ships or build antenna, place pirate name on it and give it to SPRT (https://steamlists.com/space-engineers-sprt-drone-spawning-antenna-names-and-their-drones) to scrap drones (best variant is multiple antennas named "Stash Beacon", what spawn peaceful Stash-Sattelite with 6 minute cooldown). In these 3 strategies you mainly will get resources by scrapping. Also, mining strategy also can be speed up, as these speedrunners didn't played on most optimized settings.

Player2092 years ago

Maybe add world conguest category (RTA NSS and IGT). Timer stops when you conguer all map except for non-colonized lands (when you is only country remaining in world). Because if in other Paradox Grand Strategies we have WC category - then why we can't have it there?

Player2092 years ago

Where we will place run made by this speedrunner, what is probably fastest WC in-game time:

This run is not like actual speedrun, but "strategy" of how to make speedrun.

You can write another speedrunners what are not listed in leaderboard.

Player2092 years ago

Думаю, что планетарные бои отлично подойдут для спидрана, аркадные тоже пойдут, текстовые квесты - довольно кисло (особенно те что без рандома), но "за кампанию" можно вписать. Сделано все это будет в Category Extensions, что будет компенсировать большое (по сравнению с количеством категорий для обычного прохождения) количество карт/уровней/квестов. Запускать их нужно из главного меню игры. В те же Category Extension можно вписать прохождения на сложности свыше 200%, категории с выборочным процентом сложности, где выставлять сложность отдельных элементов выше 200% разрешается (скажем, все на 50%, пиратов на 500%, и сразу лететь вступать в пираты), а так же более экзотические категории (можно будет такие придумать).

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