Classic in 0m 51s 450ms by
6pcOa0GizIM
Description
I played this on emulator, so the time is unfair, but IGT is still good.
Classement
Catégorie
Classic
Difficulty
Very Easy
Character
Jigglypuff
Partie
Classement
23rd
In-Game Time
0m 51s 450ms
Temps
2m 38s 016ms
Date
Plateforme
GCNᴇᴍᴜ
Temps intermédiaires
Fourni par Splits.io
# | Nom | Split | Terminé à |
---|---|---|---|
1 | Fight 1 | 0m 08s 725ms | 0m 08s 725ms |
2 | Team Fight | 0m 17s 665ms | 0m 26s 390ms |
3 | Targets | 0m 13s 177ms | 0m 39s 567ms |
4 | Fight 3 Or | 0m 10s 495ms | 0m 50s 063ms |
5 | Giant Fight | 0m 12s 492ms | 1m 02s 556ms |
6 | Trophies | 0m 10s 203ms | 1m 12s 759ms |
7 | Fight 5 | 0m 11s 538ms | 1m 24s 298ms |
8 | Multi fight | 0m 19s 651ms | 1m 43s 949ms |
9 | Race | 0m 10s 417ms | 1m 54s 367ms |
10 | Metal Fight Or | 0m 10s 935ms | 2m 05s 302ms |
11 | Master Hand | 0m 32s 857ms | 2m 38s 160ms |
Hyrule Code Is Now A Sub-Category
We recently said to allow the "Hyrule Code" for runs, but as @SukeSJ said in the Changelog Forum Post [quote=SukeSJ] the decision we made with Hyrule Code and UCF was made extremely quickly by us moderators.[/quote]
And it indeed was a hasty decision with little to no discussion. Now we have dec
Speedruns récents
Niveau: Target Test
Niveau: Target Test
Niveau: Target Test
Niveau: Target Test
Modérateurs