Niveau | Première place | Deuxième place | Troisième place |
---|---|---|---|
1 (4.2.0+) | — | — | |
2 (4.2.0+) | — | — | |
3 (4.2.0+) | — | — | |
4 (4.2.0+) | — | — | |
5 (4.2.0+) | — | — | |
6 (4.2.0+) | — | — | |
7 (4.2.0+) | — | — | |
8 (4.2.0+) | — | — | |
9 (4.2.0+) | — | — | — |
10 (4.2.0+) | — | — | — |
ASMR after 10 (4.2.0+) | — | — | |
11 (4.2.0+) | — | — | — |
12 (4.2.0+) | — | — | — |
13 (4.2.0+) | — | — | — |
14 (4.2.0+) | — | — | — |
15 (4.2.0+) | — | — | — |
Boss after 15 (4.2.0+) | — | — | |
16 (4.2.0+) | — | — | — |
17 (4.2.0+) | — | — | — |
18 (4.2.0+) | — | — | — |
19 (4.2.0+) | — | — | — |
20 (4.2.0+) | — | — | — |
ASMR after 20 (4.2.0+) | — | — | |
21 (4.2.0+) | — | — | |
22 (4.2.0+) | — | — | — |
23 (4.2.0+) | — | — | |
24 (4.2.0+) | — | — | |
25 (4.2.0+) | — | — | |
Boss after 25 (4.2.0+) | — | — | |
26 (4.2.0+) | — | — | — |
27 (4.2.0+) | — | — | — |
28 (4.2.0+) | — | — | — |
29 (4.2.0+) | — | — | — |
30 (4.2.0+) | — | — | — |
ASMR after 30 (4.2.0+) | — | — | |
31 (4.2.0+) | — | — | — |
32 (4.2.0+) | — | — | |
33 (4.2.0+) | — | — | — |
34 (4.2.0+) | — | — | |
35 (4.2.0+) | — | — | — |
Boss after 35 (4.2.0+) | — | — | — |
36 (4.2.0+) | — | — | — |
37 (4.2.0+) | — | — | — |
38 (4.2.0+) | — | — | — |
39 (4.2.0+) | — | — | — |
40 (4.2.0+) | — | — | — |
ASMR after 40 (4.2.0+) | — | — | |
41 (4.2.0+) | — | — | |
42 (4.2.0+) | — | — | — |
43 (4.2.0+) | — | — | — |
44 (4.2.0+) | — | — | |
45 (4.2.0+) | — | — | — |
Boss after 45 (4.2.0+) | — | — | — |
46 (4.2.0+) | — | — | — |
47 (4.2.0+) | — | — | — |
48 (4.2.0+) | — | — | — |
49 (4.2.0+) | — | — | — |
50 (4.2.0+) | — | — | — |
ASMR after 50 (4.2.0+) | — | — | — |
Retime-ing
All frames where the game is seen, need to be retimed if the game was crashed retiming will be started at the first frame when the game is shown (not logo)
and this retimer need to be used:
Speedruns récents
Niveau: 44 (4.2.0+)
Niveau: 44 (4.2.0+)
Niveau: 44 (4.2.0+)
Niveau: 41 (4.2.0+)
Niveau: 41 (4.2.0+)
Modérateurs