209.4% in 1h 17m 50s by
Description

Completed without the extra 4 clocktower cubes.

Leaderboard
Category
209.4%
Run
Rank
6th
Real Time Attack
1h 17m 50s
Date
5 years ago
Platform
PC
Details
Player
Verified
5 years ago
Submitted
5 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1- GOMEZ_HOUSE_2D0m 17s 300ms0m 17s 300ms
2- VILLAGEVILLE_2D1m 04s 448ms1m 21s 748ms
3- ELDERS1m 36s 249ms2m 57s 997ms
4- rrlrrlll GOMEZ_HOUSE0m 19s 156ms3m 17s 154ms
5- VILLAGEVILLE_3D0m 41s 265ms3m 58s 420ms
6- rrlrlllr PARLOR0m 14s 952ms4m 13s 372ms
7- VILLAGEVILLE_3D0m 11s 204ms4m 24s 576ms
8- ABANDONED_B0m 03s 865ms4m 28s 442ms
9- VILLAGEVILLE_3D0m 16s 087ms4m 44s 530ms
10- ABANDONED_A0m 03s 645ms4m 48s 175ms
11- VILLAGEVILLE_3D0m 04s 728ms4m 52s 904ms
12- KITCHEN0m 03s 533ms4m 56s 437ms
13- VILLAGEVILLE_3D0m 12s 831ms5m 09s 269ms
14- SCHOOL0m 03s 375ms5m 12s 645ms
15- VILLAGEVILLE_3D0m 06s 603ms5m 19s 248ms
16- UrLJRlDr BOILEROOM
Gold
0m 07s 674ms5m 26s 922ms
17- VILLAGEVILLE_3D0m 11s 107ms5m 38s 030ms
18- BIG_TOWER0m 28s 858ms6m 06s 888ms
19{Early Game} MEMORY_CORE0m 08s 735ms6m 15s 623ms
20- NATURE_HUB0m 33s 6m 48s 623ms
21- BELL_TOWER0m 56s 347ms7m 44s 970ms
22- ANCIENT_WALLS0m 13s 517ms7m 58s 488ms
23- ZU_TETRIS0m 24s 088ms8m 22s 576ms
24- ANCIENT_WALLS0m 30s 423ms8m 52s 999ms
25- WALL_HOLE0m 41s 203ms9m 34s 203ms
26- TWO_WALLS0m 31s 437ms10m 05s 641ms
27- FRACTAL0m 46s 537ms10m 52s 178ms
28- ZU_4_SIDE0m 35s 421ms11m 27s 599ms
29- ZU_HEADS0m 12s 307ms11m 39s 907ms
30- ZU_4_SIDE0m 04s 435ms11m 44s 343ms
31- FRACTAL0m 17s 679ms12m 02s 022ms
32{Bell Tower/Two Walls} TWO_WALLS0m 13s 826ms12m 15s 849ms
33- NATURE_HUB0m 08s 603ms12m 24s 453ms
34- WATERFALL0m 18s 615ms12m 43s 069ms
35- FOX0m 11s 484ms12m 54s 553ms
36- WATERFALL0m 14s 370ms13m 08s 923ms
37- RlRJrDJU ZU_CODE_LOOP0m 15s 506ms13m 24s 430ms
38- WATERFALL0m 09s 945ms13m 34s 375ms
39- MINE_A0m 34s 280ms14m 08s 656ms
40- MINE_WRAP0m 53s 069ms15m 01s 725ms
41- MINE_BOMB_PILLAR0m 32s 346ms15m 34s 071ms
42{Waterfall/Mines} MINE_WRAP0m 27s 553ms16m 01s 625ms
43- NATURE_HUB0m 13s 554ms16m 15s 180ms
44- LlLRrDUl LlRrUJDrr WATERFALL0m 12s 964ms16m 28s 144ms
45- WATER_WHEEL0m 16s 544ms16m 44s 689ms
46- WATERFALL0m 11s 240ms16m 55s 929ms
47- ZU_ZUISH0m 38s 542ms17m 34s 471ms
48- WATERFALL0m 08s 425ms17m 42s 896ms
49- CMY0m 13s 103ms17m 56s
50- lrrrlrrl CMY_FORK0m 11s 974ms18m 07s 975ms
51- CMY0m 41s 286ms18m 49s 261ms
52{CMYKave} CMY_B0m 35s 352ms19m 24s 613ms
53- NATURE_HUB0m 15s 998ms19m 40s 611ms
54- ARCH1m 17s 221ms20m 57s 832ms
55- WEIGHTSWITCH_TEMPLE
Gold
0m 36s 847ms21m 34s 680ms
56- ZU_SWITCH0m 43s 269ms22m 17s 949ms
57{Weightswitch Temple}ZU_SWITCH_B0m 15s 583ms22m 33s 533ms
58- NATURE_HUB
Gold
0m 11s 032ms22m 44s 565ms
59- TREE_ROOTS0m 15s 258ms22m 59s 823ms
60- TREE0m 36s 029ms23m 35s 852ms
61- lJrUDlrJ TREE_SKY
Gold
0m 36s 355ms24m 12s 207ms
62- THRONE0m 26s 717ms24m 38s 925ms
63- ZU_UNFOLD0m 27s 609ms25m 06s 534ms
64- THRONE0m 07s 395ms25m 13s 930ms
65{Tree} LLDDRRUU ZU_BRIDGE0m 20s 964ms25m 34s 895ms
66- ZU_CITY_RUINS0m 28s 982ms26m 03s 878ms
67- rrrlrrrllrlllrlrl ZU_THRONE_RUINS0m 15s 061ms26m 18s 939ms
68- ZU_CITY_RUINS0m 05s 336ms26m 24s 276ms
69- PURPLE_LODGE_RUIN0m 02s 226ms26m 26s 503ms
70- ZU_CITY_RUINS0m 08s 827ms26m 35s 331ms
71- OBSERVATORY0m 41s 912ms27m 17s 243ms
72- RrLrrJJR rllrrl TELESCOPE0m 21s 493ms27m 38s 736ms
73- OBSERVATORY0m 11s 250ms27m 49s 987ms
74- VISITOR0m 20s 281ms28m 10s 269ms
75- UJrlJDlr CODE_MACHINE
Gold
0m 11s 188ms28m 21s 457ms
76{Visitor} VISITOR0m 16s 500ms28m 37s 958ms
77- PURPLE_LODGE_RUIN0m 02s 911ms28m 40s 870ms
78- ZU_CITY_RUINS0m 03s 788ms28m 44s 658ms
79- STARGATE_RUINS0m 19s 221ms29m 03s 879ms
80- ZU_CITY_RUINS0m 08s 233ms29m 12s 112ms
81- OLDSCHOOL_RUINS0m 03s 365ms29m 15s 478ms
82- ZU_CITY_RUINS
Gold
0m 07s 265ms29m 22s 744ms
83- ZU_HOUSE_RUIN_VISITORS0m 03s 993ms29m 26s 737ms
84- ZU_CITY_RUINS0m 11s 364ms29m 38s 101ms
85- CLOCK0m 19s 220ms29m 57s 322ms
86- ZU_LIBRARY0m 24s 588ms30m 21s 910ms
87- LIBRARY_INTERIOR0m 06s 234ms30m 28s 145ms
88- GLOBE
Gold
0m 16s 255ms30m 44s 400ms
89- LIBRARY_INTERIOR0m 04s 344ms30m 48s 745ms
90- ZU_LIBRARY0m 07s 009ms30m 55s 754ms
91- CLOCK1m 57s 365ms32m 53s 119ms
92{Zu City Ruins Done} ZU_CITY_RUINS0m 16s 157ms33m 09s 276ms
93- NATURE_HUB
Gold
0m 17s 057ms33m 26s 333ms
94- UlrUlUrU LIGHTHOUSE0m 13s 788ms33m 40s 121ms
95- lrrlllrrrr ZU_FORK0m 11s 586ms33m 51s 707ms
96- LIGHTHOUSE0m 33s 629ms34m 25s 337ms
97- LIGHTHOUSE_HOUSE_A0m 11s 574ms34m 36s 911ms
98- LIGHTHOUSE_SPIN0m 21s 453ms34m 58s 364ms
99- LIGHTHOUSE0m 10s 115ms35m 08s 480ms
100- WATER_TOWER0m 18s 436ms35m 26s 916ms
101{Lighthouse} PIVOT_WATERTOWER0m 55s 134ms36m 22s 051ms
102- INDUSTRIAL_HUB0m 37s 034ms36m 59s 085ms
103- INDUST_ABANDONED_A0m 05s 597ms37m 04s 683ms
104- INDUSTRIAL_HUB0m 09s 257ms37m 13s 941ms
105- PIVOT_ONE1m 11s 206ms38m 25s 147ms
106- WINDMILL_INT0m 02s 738ms38m 27s 885ms
107- WINDMILL_CAVE0m 13s 355ms38m 41s 241ms
108- WINDMILL_INT0m 02s 065ms38m 43s 306ms
109- PIVOT_ONE0m 07s 027ms38m 50s 334ms
110- PIVOT_TWO
Gold
0m 32s 202ms39m 22s 536ms
111- EXTRACTOR_A0m 23s 827ms39m 46s 364ms
112- PIVOT_TWO
Gold
0m 19s 907ms40m 06s 271ms
113- PIVOT_THREE0m 24s 837ms40m 31s 109ms
114- PIVOT_THREE_CAVE0m 23s 896ms40m 55s 005ms
115{Pivots} PIVOT_THREE0m 14s 317ms41m 09s 323ms
116- INDUSTRIAL_HUB0m 22s 003ms41m 31s 326ms
117- INDUSTRIAL_SUPERSPIN1m 58s 483ms43m 29s 809ms
118{Superspin} SUPERSPIN_CAVE0m 36s 632ms44m 06s 442ms
119- INDUSTRIAL_HUB0m 15s 206ms44m 21s 649ms
120- RAILS0m 30s 832ms44m 52s 481ms
121- WELL_2
Gold
0m 08s 040ms45m 00s 522ms
122- RAILS1m 00s 892ms46m 01s 414ms
123- TRIPLE_PIVOT_CAVE0m 38s 394ms46m 39s 809ms
124{Spinning Plates} SPINNING_PLATES0m 43s 665ms47m 23s 475ms
125- INDUSTRIAL_HUB0m 16s 581ms47m 40s 057ms
126- NUZU_ABANDONED_B0m 03s 075ms47m 43s 132ms
127- INDUSTRIAL_HUB0m 05s 722ms47m 48s 855ms
128- WELL_20m 11s 884ms48m 00s 739ms
129{Industrial to Sewer} SEWER_START0m 24s 695ms48m 25s 435ms
130- SEWER_HUB0m 36s 479ms49m 01s 914ms
131- SEWER_TREASURE_ONE0m 11s 061ms49m 12s 976ms
132- SEWER_HUB0m 09s 484ms49m 22s 461ms
133- SEWER_PIVOT0m 26s 423ms49m 48s 884ms
134- SEWER_HUB0m 11s 586ms50m 00s 471ms
135- SEWER_GEYSER0m 22s 806ms50m 23s 278ms
136- SEWER_PILLARS
Gold
0m 11s 823ms50m 35s 101ms
137- lllrlrlr SEWER_FORK0m 18s 590ms50m 53s 692ms
138- SEWER_PILLARS0m 20s 190ms51m 13s 883ms
139- SEWER_TREASURE_TWO0m 16s 927ms51m 30s 810ms
140- SEWER_PILLARS
Gold
0m 28s 550ms51m 59s 360ms
141{Sewer} SEWER_LESSER_GATE_B0m 17s 762ms52m 17s 123ms
142- SEWER_HUB0m 14s 315ms52m 31s 439ms
143- SEWER_QR0m 08s 716ms52m 40s 155ms
144- SEWER_HUB0m 13s 252ms52m 53s 408ms
145- RULDJlrJ SEWER_TO_LAVA0m 15s 793ms53m 09s 201ms
146- LAVA0m 10s 706ms53m 19s 908ms
147- llrllrrr LAVA_FORK0m 20s 538ms53m 40s 446ms
148- LAVA3m 21s 304ms57m 01s 750ms
149- LAVA_SKULL
Gold
0m 17s 438ms57m 19s 188ms
150{Lava} SEWER_HUB0m 15s 248ms57m 34s 437ms
151- NATURE_HUB
Gold
0m 11s 197ms57m 45s 634ms
152- ARCH
Gold
0m 19s 282ms58m 04s 916ms
153{Five Towers}FIVE_TOWERS1m 02s 391ms59m 07s 308ms
154- NATURE_HUB
Gold
0m 10s 967ms59m 18s 275ms
155- TREE_ROOTS0m 13s 813ms59m 32s 089ms
156- RrLlLUDJ TREE0m 09s 302ms59m 41s 391ms
157- TREE_CRUMBLE0m 09s 978ms59m 51s 370ms
158- TREE0m 18s 046ms1h 00m 09s 416ms
159- CABIN_INTERIOR_B0m 02s 375ms1h 00m 11s 791ms
160{Nature to Graveyard} GRAVE_CABIN0m 18s 969ms1h 00m 30s 760ms
161- GRAVEYARD_GATE0m 40s 308ms1h 01m 11s 069ms
162- OWL0m 09s 664ms1h 01m 20s 733ms
163- BIG_OWL
Gold
0m 19s 621ms1h 01m 40s 355ms
164- OWL0m 09s 014ms1h 01m 49s 369ms
165- GRAVEYARD_GATE0m 43s 266ms1h 02m 32s 636ms
166- MAUSOLEUM0m 50s 704ms1h 03m 23s 340ms
167- GRAVE_GHOST
Gold
0m 22s 170ms1h 03m 45s 510ms
168- MAUSOLEUM0m 26s 225ms1h 04m 11s 736ms
169- GRAVEYARD_A0m 19s 251ms1h 04m 30s 988ms
170- GRAVE_TREASURE_A0m 26s 088ms1h 04m 57s 076ms
171- GRAVEYARD_A0m 26s 583ms1h 05m 23s 660ms
172{Mausoleum} GRAVE_LESSER_GATE0m 23s 961ms1h 05m 47s 621ms
173- GRAVEYARD_GATE
Gold
0m 35s 141ms1h 06m 22s 762ms
174- SKULL0m 29s 943ms1h 06m 52s 706ms
175{Skull} SKULL_B
Gold
0m 20s 201ms1h 07m 12s 908ms
176- GRAVEYARD_GATE0m 15s 121ms1h 07m 28s 029ms
177- NATURE_HUB0m 14s 217ms1h 07m 42s 247ms
178- UrUJDlUD DDlrrJU RITUAL0m 22s 671ms1h 08m 04s 918ms
179- NATURE_HUB0m 09s 797ms1h 08m 14s 715ms
180- BELL_TOWER0m 10s 849ms1h 08m 25s 564ms
181{Ritual/Quantum} QUANTUM1m 05s 120ms1h 09m 30s 685ms
182- NATURE_HUB0m 10s 529ms1h 09m 41s 215ms
183- MEMORY_CORE0m 15s 376ms1h 09m 56s 591ms
184- WALL_VILLAGE0m 11s 326ms1h 10m 07s 917ms
185- WALL_INTERIOR_A0m 07s 113ms1h 10m 15s 031ms
186- WALL_VILLAGE0m 08s 168ms1h 10m 23s 200ms
187- WALL_KITCHEN0m 07s 453ms1h 10m 30s 653ms
188- WALL_VILLAGE0m 15s 328ms1h 10m 45s 982ms
189- WALL_SCHOOL0m 05s 186ms1h 10m 51s 169ms
190{Wall Village} WALL_VILLAGE0m 06s 439ms1h 10m 57s 608ms
191- MEMORY_CORE0m 09s 184ms1h 11m 06s 792ms
192- INDUSTRIAL_CITY0m 32s 797ms1h 11m 39s 590ms
193- SHOWERS0m 03s 500ms1h 11m 43s 090ms
194- INDUSTRIAL_CITY0m 06s 689ms1h 11m 49s 779ms
195- ULrJlRJD NUZU_SCHOOL0m 11s 296ms1h 12m 01s 076ms
196- INDUSTRIAL_CITY0m 08s 551ms1h 12m 09s 628ms
197- NUZU_ABANDONED_A0m 04s 885ms1h 12m 14s 513ms
198{Industrial City} INDUSTRIAL_CITY0m 04s 396ms1h 12m 18s 910ms
199- MEMORY_CORE0m 07s 384ms1h 12m 26s 294ms
200- ZU_CITY0m 57s 546ms1h 13m 23s 840ms
201- OLDSCHOOL0m 03s 521ms1h 13m 27s 362ms
202- ZU_CITY0m 07s 979ms1h 13m 35s 341ms
203- ZU_HOUSE_SCAFFOLDING0m 06s 250ms1h 13m 41s 592ms
204- ZU_CITY0m 06s 828ms1h 13m 48s 420ms
205- ZU_HOUSE_EMPTY0m 04s 341ms1h 13m 52s 762ms
206{Zu City} ZU_CITY0m 09s 740ms1h 14m 02s 503ms
207- STARGATE0m 38s 574ms1h 14m 41s 077ms
208- PYRAMID1m 55s 998ms1h 16m 37s 076ms
209- HEX_REBUILD0m 56s 905ms1h 17m 33s 982ms
210{Best Ending} GOMEZ_HOUSE_END_640m 16s 850ms1h 17m 50s 833ms
Game stats
Followers
203
Runs
327
Players
59
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