hey, since this thread is being linked to from quite a few places on the internet now, i think i should mention that i also have a full (i think) archive of every game bleb (aka blomb co, blebgo, blombkgo, blebuel, blemgo, etc) has uploaded, including antulus, another cool deleted game https://drive.google.com/drive/folders/1oC6AvFdwexzaBQxFH7eme5VAtrg_5YBI
mash down really fast, because uncrouching gives you bonus height for no reason i think greenbean uses a macro, though it isnt really specified as legal in the rules
Juice World has been renamed to Juice Galaxy, so I would like to request that the name be updated. https://fishlicka.itch.io/juice-galaxy/devlog/177602/012-juice-galaxy
oh wait the other mod seems to be working on it, we good
we created a page because it's a fun run and we wanted a board. we know about the issue of versions, but I think the current system works pretty well. and yeah, thanks for the reminder about the name change I completely forgot that this page needs updating
a constant 15-ish fps shouldn't be bad, if it's down to 1 or something though it might be a bit too laggy
I would like to become a moderator for "Kim Possible: Legend of the Monkeys Eye". The only moderator for the game has been offline for 2 years and the only social media connected is their twitch, which seems to have been deleted. Edit: It seems that they are the only mod for the Kim Possible series as well.
can you now?
I would delete this post, but you know what I'll use this to shove all my dumb tech in
I absolutely hate this forum post and the fact that it's the most viewed one have a cooler glitch instead
so there's a web version of the game we should probably add that to the consoles
go to https://poki.com/en/g/stickman-hook and then right click the game, then go down to "This Frame >" then go over to "show only this frame"
you can "clear cookes and site data" to reset (on firefox at least)
a day in the future has been taken off the internet. so i put it back on, here you go: https://drive.google.com/open?id=1UcdDYbsfRl4uerXGw7lQppPdv1C46pVu
ok so here's the code for vertical collision:
if place_meeting(x, (y + vspeed_), objCollision) { while (!place_meeting(x, (y + sign(vspeed_)), objCollision)) y += sign(vspeed_) vspeed_ = 0 vspd = 0 }
basically:
- If beemis is about to collide with anything (vertically),
- While beemis wouldn't collide with the collision on the next frame: 2a. Move him in the direction of the direction he was going in
- Once 2 is done, reset speed this essentially just moves beemis exactly, to the pixel, next to the object.
or, even more basically: If beemis is about to collide with anything (vertically), move him to the closest collision in the direction he was traveling in.
(what i think) The reason downwarps work is: Beemis is colliding with an object above him, but is already traveling down, or away from the obstacle. However, the loop still runs, and beemis actually travels further than the collision downward, bringing him to the nearest collision downward. something similar happens for upwarps
There is a Beemis: The Curse of God discord. I've been thinking that we could turn it into a "blebgo Game Speedrunning" discord. What do you folks think?
(message directed to quatropus) Is my IGT timer legal? As it is a mod, it's probably best to make sure it's legal before using it.
Basically, if you ram your head against a corner like this, one of the three things will happen (from most common to least common):
- Nothing
- Beemis will repeatedly smack his head against the ground/wall
- Warp to the ground.
Found some pretty good places to use it: