Comentarios
Ontario, CanadaMASH4 years ago

Then learn to play the game and avoid it because there is specific parameters that make it happen, It's not as RNG as you think.

Tracking IGT even if we show the timer upon deploy and after is still not giving an accurate form of measuring time elapsed in the game as a speedrun.

Ontario, CanadaMASH4 years ago

How does RTA ruin the game when like the vast majority of any games in speedrunning use RTA when IGT is either not present or grossly inaccurate.

I have dealt with similair issues with IGT being later determined to be problematic and ultimate end up switching to RTA to promote accurate measuring for competitive hobby.

Ontario, CanadaMASH4 years ago

No, we do not have to state it. It's not allowed because its a fairly random occurrence and unfortunately not a proper way to measure player skill in a competitive setting without promoting reset cancer runs over actual skillful play of the game and working within or around its mechanics.

We have already discussed this in the past. Things like that and the reloading/over-maxing clip glitch were also handled the same way. Tho the Reloading glitch that I'm speaking of was later patched due to how abusive it was. There were other things as well that were then later patched after fair bit of time bu ultimately if we see it or its brought to our attention we will deal with it.

Ontario, CanadaMASH4 years ago

I would like to have RTA become the new timing standard within the next few weeks as we approach into the new Month, any runs currently submitted or on the boards already will be re-timed due to the games timer being so grossly inaccurate when it comes to measuring consistently from start to finish.

What this means is that many runs will likely have a faster overall time, where as others that played to the gross inconsistency of IGT will end up with overall slower times. Basically any runs that heavily abused Zed Time will see the biggest difference. New strategies will have to be adopted to improve times in runs and will ultimately require allot more effort to do well within an RTA setting where abusing mechanics can be disadvantageous.

Ontario, CanadaMASH4 years ago

Finding convoluted ways to still try and make IGT work with broken mechanics or otherwise clearly counter intuitive to evening playing fields is a bad take on this. Zed time issue is all together a fairly large reason why RTA should be how to time things, essentially fighting to keep IGT is favoring and allowing for a huge uneven advantage to an already problematic feature of the game. The fact that IGT is not actually tracking consistent measures of time due to a large amount of variables within the game is clearly why its important to fix this.

Much like any speedrun plagued by issues with IGT and other features potentially needing to be avoided to actually save time, its now apparent this also needs to be done with KF2.

IGT incentivizes: INACURATELY measuring time per inputs VS more ACCURATE time measure measurements per inputs.

I'm not gonna ask anyone to like the change but it's something that unfortunately is an issue and should be mitigated to promote equal and as fair competitive field as possible. If the In Game Timer did not have all these apparent issues and tracked some measure of time correctly per input such as counting via frame then that would likely still be acceptable but sadly this is not the case at all. IGT is clearly being manipulated before the match is even started, during and even after it should be over or have stopped tracked.

hilo: The Site
Ontario, CanadaMASH4 years ago

Don't hold ur breath I've tried to talk with them about actually doing stuff with the boards and tbh its a dead game as far as speedrun potential goes. I've gone as far as setting up a squad and doing a run to a win so yeah GL but don't count on it. They are also pretty sporadic for activity when it comes to responses etc.

Ontario, CanadaMASH4 years ago

The real thing is seeing how IGT is constant tick in online lobbies unless ur ready almost instantly you are going to lose time already before the match starts.

The only real way to keep an even field due to how inaccurate IGT is actually, is for us to move to RTA timing:

  • Time starts when deploy countdown hits 0 after readying up.
  • Time stops when boss is killed and "VICTORY" appears on screen Above is the purposed change for timing future runs, This has been on my to do list for awhile now, seeing as the devs have yet to respond to me or fix the issue with IGT not counting correctly before the deploy. This is not only reasons for this change mainly that you always get time added after the boss is dead or before the score screen appears because there is a mandatory wait time that every gets, changing the timing to the above mentioned general rule of thumb will work out better for everyone.

RTA timing runs is not difficult to do for this game since generally runs will be short. I have no problem running timers along side runs to verify things because I already do it. You won't be required to have an onscreen timer, but you will need to accurately time your run before submitting it.

I will leave this open to discuss more before making any changes or adjustments. I will go back and retime all current personal best runs for all runners as needed and note the adjustments.

Ontario, CanadaMASH4 years ago

https://www.speedrun.com/sotn/full_game#Alucard -> Glitchless Any%

There is a glitchless category tho? not sure what sort of difference there would be for Requiem/DXC running glitchless.

Rhoasckm les gusta esto
Ontario, CanadaMASH4 years ago

The IGT between levels as normal does not reset at all if you lose a life. If you gameover the runs dead anyways so I personally don't understand why this matters. There is a good number of things that are different between story vs arcade in terms of how lives work and arcade is for 1cc clears generally like the old games.

Story Mode should be there but thats the communities call. But as it stands right now they need to cut down on the category divisions. There is just too many where as they could be condensed.

Ontario, CanadaMASH4 years ago

Not gonna lie, the boards look bloody confusing and aweful. Can we not just simplify things and sort by character? Segregating the boards like this is rather silly and once you go past one sub category things are just not pretty or easy to manage,move or update.

My suggestions are: Each Mode should be a Category followed by Difficulty as those are the biggest factors in the runs. Coop versions should be their own Main categories like above. Characters should be used as sort filter when submitting so if people want to see the fastest its shown like a true Any% run would be. If they wanna see the Fastest SoR4 specific character or Retro they can compare them by using the filters.

I see no reason to have the boards look like this at all or to hide the main play modes of the game in MISC.

I would also suggest testing the IGT timing of the game because allot of them are broken and not found to be working correctly till much later just because people found it to be the easiest thing to go with.

Desconocido
Ontario, CanadaMASH4 years ago

While ARPGME may be over, we would like to hear about the marathon from everyone who either watched, preformed a run/showcase or even helped out.

This year we tried some new things compared to previous years, so we would like to know what did or did not work so well, how gethings felt in general when it came to presentation and maybe things to look at in the future.

This year we ran the entire marathon setup remotely and used some automation thanks to tools like Nodecg and Speedcontrol. While our use and implementation was a bit barebones it did the many things we found in previous years to be time consuming or easy to forget.

Having a team is very important when running events regardless of size or length, everyone being able to help with certain things or with just running the event when others after not available is key to making things happen. So thank you to those that were part of that with me.

So with that said please express your feedback positives and negatives, so we can look at what to focus on for the future.

RodG, TingTyphoon y 3 otros les gusta esto
hilo: The Site
Ontario, CanadaMASH4 years ago

If this is the kinda attitude you have in general then you probably should not be doing this kinda thing to begin with. There is plenty of games and communities that do not track their games on the site and even then not even all the categories that people may run because of much of what Oreo has kindly took the time to explain.

The other thing to keep in mind your account is still fairly new as well and that may or may not have some factors on the site staffs verdicts but if a game is that short for a run and there's not a whole lot going on I doubt there will be much there for many people to enjoy about speedrunning the game outside maybe yourself and a few others, which then goes back into the whole note-able reasoning which either way I see it makes logical sense.

No ones gonna keep you from running the game even if its not on the site, technically I speedrun a few other games myself that are not listed here and probably never will be at least any time soon. And either way when talking to site staff directly in a level and calm fashion its very easy to understand and see the reasoning for it.

Osmosis_Jones, EmeraldAly y 3 otros les gusta esto
Desconocido
Ontario, CanadaMASH4 years ago

Runners that have submitted to the marathon will be contacted within the next while as we sort through the submissions and have a draft of games and somewhat of a schedule started.

Please check your PMs on the site here as we will use it for primary contact. Alternatively if you have submitted please join the discord server as this is where we will be organizing everything going forward and remaining in contact with you.

Thank you again to everyone that submitted to ARPGME 2020. Looking forward to a stellar weekend.

hilo: The Site
Ontario, CanadaMASH4 years ago

https://www.speedrun.com/user/Cdoe Spam posting. Removed their post.

Habreno les gusta esto
Desconocido
Ontario, CanadaMASH4 years ago

Submissions closed midnight @ 12 EDT. If anyone wants to toss in a few more then they can pm/dm myself or Dale.

TingTyphoon les gusta esto
hilo: The Site
Ontario, CanadaMASH4 years ago

https://www.speedrun.com/user/xingwang Spam posting new account possibly a bot. (removed a post from them)

Liv les gusta esto
Desconocido
Ontario, CanadaMASH4 years ago

@burbigo1 I have answered this question, its not deemed important unless the runner themselves desire it. Even then we still may not want cams to be used unless there is a specific reason for it.

Desconocido
Ontario, CanadaMASH4 years ago

@Dngr Short answer is No. Face cams are not needed as we will focus on streaming the game and the commentary. If for some reason a runner's submission has a desire for a cam to be used, we would want to see it indicated in the description when submitted.

TingTyphoon les gusta esto
Desconocido
Ontario, CanadaMASH4 years ago

ARPGME 2020 submissions are now open as of April 6th, and will close April 27th.

ARPGME is an online marathon for Action and or Role Playing games that commonly share mechanics between both genres.

This year we would like to explore and showcase other games that may not exactly be as dominate in the mentioned genres but share some mechanics that you may see in many ARPGs.

The simple Criteria is as follows:

  • Is this game Action or RPG focused? (excluding its other main genres)
  • Does submission video showcase quality commentary?
  • Is the game interesting to others that may not know it?
  • Is there any form of progression mechanics?

This new 4-point system will help us when scheduling for the marathon and allow for other games or types of submissions to better the variety this time around.

Examples of games that meet the system: Diablo, Elder Scrolls, Witcher, Dark Souls, Fallout, Monster Hunter, Bordlerlands, Mass Effect, Zelda, Dungeon Siege, Chrono Trigger, System Shock, Dragon Age, Kingdom Hearts, BioShock, Pokemon, Mana Series, Gothic, Castlevania, Parasite Eve, Darksiders, Devil May Cry. This is just a small list of games for a reference.

Is there an aweful game that you think is funny or good in some way? Submit that bad puppy and lets have others enjoy it with you. <3

There is rumors there may be a blind race during the marathon, We will let people know more about this and for signups closer to the marathon.

If you have any questions or other concerns feel free to contact MASH or Dale via any of our socials or over at the NASA Marathon discord.

See you online on May 8th!

TingTyphoon les gusta esto
hilo: The Site
Ontario, CanadaMASH4 years ago

You would submit it the same as you would for a new game board, with a run. and provide the details necessary and maybe also indicate that you wanted to create a series page fro the titles and link them respectively.

There is no guarantee that a series page will be created, as its up to the srdc staff.

Acerca de MASH
ARPGME Organizer, RRLAT Tech Admin, Marathon/Event Staff and Volunteer.
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9 years ago
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