I've been away from speedrunning for a few years now and have recently come back to it. As a result I've been looking at this game further since i stopped after my 10:32 six years ago and there hasn't been much activity in this game and I suspect that's because I was the only runner at that time and didn't spread enough information about or interest in the game. Or maybe because it was emulator-only it didn't seem like a legitimate speedrun. After coming back and seeing the WR absolutely destroyed with a 9:5x run is incredible. It makes me so happy that a barrier was broken after i had moved on from this game thinking it was done.
It seems that interest was sporadic, and runners had come and gone for this game but never stuck around due to the community being so small. So my question for anyone reading this post: is there anyone that is willing to help me optimize this game further? maybe look into version differences? I'm working on getting an N64 cartridge for the game to start doing console attempts.
If so, I'd like to maybe start up a discord and create some resources for this game. I really love BB:RotJ and always knew it was a good speedgame due to it being so short as well as RNG+skill being involved. If anyone is interested either like this post or respond so I know if putting the effort into this is worth it for me because I don't want the information I learn to not be used by others.
I'd be willing to try to help. I've had a PS1 disc of this lying around for a while now and just haven't gotten around to doing anything with it. I haven't touched an N64 controller in like 10 years (and speedrunning on emulator isn't super appealing to me) but maybe I'll also pick up an N64 copy if it really is that much better.
i have a feeling that N64 cart will have lag issues, but it might still be faster because the PS1 has the loading screen between room transitions. looks like we're gonna find out once and for all!