On fall damage being removed then hours later added back by Mineplex
7 years ago
Texas, USA

Many of us probably woke up to this thinking it was probably a feature, and then we realized how many extra shortcuts (since there's no fall damage) for a free wr. After I took some time thinking about it, there were some runs submitted the day fall damage was removed/added, I was thinking should I remove all of them, or just the ones that'll be impossible to do with fall damage. I decided only for the ones that would be impossible (Sorry FastAsLightning and StarMonkay, please don't take this personally). For some context there's a exploit (I don't know exactly how much time it saves) that (if) you make it, you'll probably get down to 3-4 hearts left. Which would be impossible to speedrun the rest of the map with that health, since the no fall damage glitch came (and left) today two world records were submitted using the glitch to it's advantage.

Also if you think I did something wrong with handling this situation, or something could to better, please tell me, I'm open to criticism.

Serbia

Max, thanks for taking action on this. It would be extremely unfair to try and beat those runs with fall damage. If they somehow remove it again, I would suggest adding the runs back though.

Anways: I have a question - So Neo and I got a Sandstorm Warper run that is WR when fall damage was off. If fall damage was on neither of us would've come close to dying and no "fall damage exploits" were used if you get what I mean. Would it still be valid as WR?

Serbia

Also lmao how can Mineplex break fall damage (oh yeah they broke the leaps) but this time it actually HELPED us ;-;

Singapore

Ecks d.

H6W likes this
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