Wasn't letting me upload my entire route notes for the 1h29m run, so I've put them here instead: https://bitbucket.org/jamesneko/si-speedrun-route/src/main/README.md
New skips! :D
Congrats on the WR, neko!
Clever new skips. I'm pretty sure more skips can be discovered someday. Maybe dropping items on water could help pass some water sections somewhere...
Shooting arrows might give us arrow stairs on locations where we can't drop items manually? It could be done by aggroing a party member and then dueling with bows, hoping for lots of missed shots.
Halberd has 5 range and 10 damage, when two-handed sword has 4 range and 11 damage. I think it could save a few seconds in total fighting time to pick up the two-handed sword from the troll you kill early in the game at 7:40.
Very interesting to see how the route evolves from here...
Thanks, baranurabu!
There's definitely time saves to be had. Brave runners might use the Vibrate/Iron Maiden trick more than the Create Ice one, I only realised I could replace the ice with a suitably bulky Iron Maiden in the last few days, when I wanted to skip the Aram Dol section but naturally couldn't cast level 8 spells yet.
Arrows are an interesting idea. Completely unrelated, but I did find the one way you can murder your companions in the intro is using Shamino's Burst Arrows on the ground. Didn't help me in any other ways but I'd love to keep some of the early items.
Halberds have an important property over the 2H sword - their hitbox is HUGE. Something like 5 blocks by 6, I'm not sure. They make a perfect platform over to the Temple of Balance.
I suspect I don't even have to rob Pothos at all.
But I was mostly just hyped to share these fun new tricks with everyone! Nothing excites me more than finding Legitimate Game Mechanics to exploit that let me get places I'm not supposed to be.