why do you only allowed old version ,is project 64 3.0.1 just to good annd load faster then a real n64?
That's why they're listed but I am open to discussions on other emulators that stay close to the performance of a real N64. These are the emulators I know of that are accurate to the console where the new PJ64 is not(mostly for a better experience for casual players). The load time doesn't matter for in game timer but there's significantly more lag on console.
This game runs pretty poorly on N64 and emulator would just be outright better than console if not limited; there's likely other emulators that are comparable, I know 3.0+ pj64 runs faster. Shouldn't be a big deal to download and run 1.6/1.7 but if it is let me know and maybe more emulators could be added just ignorant to alternatives. Just trying to keep the competition fair.
Let me know if you have any questions looking for more competition.
Cheers, GhillieGuide
Just saw your speedrun now good job
video proof of this advantage is this 1:30 TAS(emulator) being run on an n64 console same inputs but the IGT comes out to 2:25; a clear illustration of the advantage I am talking about
If you watch this comparison this should illustrate what I mean about pj64 3.0 running faster; my run uses an exploit you don't seem to exploit and much more refined routing and cleaner jumps and still doesn't come close to beating your time http://viewsync.net/watch?v=xa0iCPwXVrg&t=12&v=HeGuQrvJEPA&t=7&mode=solo
If emulators just can't be comparable we can create a seperate category if need be; I got the suggestion for 1.6/1.7 from other speedgames on n64 who want to ensure fair competition.
Thanks for asking before submitting; I will add a clarification on how to get it to softlock to the rules as that's the way to "end" the run; there's a little bit of skill in optimizing how fast you can softlock so it's included in the with the time.
went i try use the emulator it just keep on crashing, how do i fix this?
Just figured this out thanks for your troubleshooting I appreciate it should have tested before putting it in the rules
Step 1: Use Project 64 1.7
Step 2: Set the ROM directory
Step 3: Right Click on the Game in the List and Select Edit Game Settings(doesn't matter if it says bad game just ignore it)
Step 4: Find Memory Size and set it to 8mb, this enables the expansion pack which is needed to run the game, hit apply and ok
Should fix the problems thanks for your patience
Still seems pretty fast compared to n64 now that I have it running; gonna put it in a different category and I'll compete with you on emulator instead.
Also the softlock just doesn't work on emulator at all; a huge oversight in terms of categories/rulesets on my part gonna have to rethink the timing method.
Thanks for the wakeup call gonna make some changes to this leaderboards to switch to real time and also include emulator as a separate category; the water effects just slow the N64 down so much because this game is very poorly optimized for console. Using 1.7 as a standard should keep competition fair but I'll writeup a separate guide on getting setup on emulator and another on how to time it.
if you have it running on 1.7 then you are good to do runs and I'll figure out the timing and post new rules/categories probably by tomorrow; guides as well
well if your makign new rules i don't breala rule by mistake makign run not valid and label as a cheater and getting banned
You've been very kind and patient I wouldn't ban you for accidentally breaking a rule
I just want to change the timing method and seperate emulator no additional rules will be added, nothing changed in term of gameplay