Descripción

This run could've gone much better. I am mainly posted to have something here in case anyone wants to see the strat I am trying to work on.

Some strats I used for this run:

  1. From DeMoNFLiP84's run, I took the idea to knock down the enemy, get Lethal Charge, then kill the enemy. Gun's Lethal Charge allows him to not get knocked back by an opponent's moves, so I figured that was a nice addition to the strat.
  2. The enemy AI seems to have a couple different ways of starting rounds, so I have tried (am still working on) certain movements at the beginning of rounds to maximize the percent chance I will be able to knock them down with the second kick.
  3. Certain moves will knock an enemy down depending on the attack/positioning of the enemy. The more time the enemy is on the ground, the less damage you can do.
  4. I am playing on the hardest difficulty in hopes that they attack me. Since Gun in Lethal Charge doesn't get knocked down, if they are attacking me, then they must be close enough for me to attack them.
Tabla de clasificación
Categoría
Any% Glitchless
Partida
Rango
Segundo lugar
2nd
Tiempo
8m 09s
Fecha
4 years ago
Plataforma
JPN / NTSCN64
Detalles
Jugador
Verificado
4 years ago
Enviado
4 years ago
Estadísticas del juego
Seguidores
8
Partidas
9
Jugadores
6
Últimos hilos
Publicado 3 years ago
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