Descripción

The run went well, but a more optimized moveset/understanding of blocking would probably save a drastic amount of time. A bunch of the fights were "okay" times and I have had a lot more time left on the clock for each enemy. The issue is that you can easily instantly die (as seen in ... ) so this is the run I am submitting. The worst fight by far was against Sumo Santa since he can be destroyed very quickly if done correctly/lucky.

The strats I used were to:

  1. Use a character that has an almost unblockable attach that also moves you towards the enemy (to continuously use the attack without getting hit back)
  2. Use a character that has a moveset that doesn't require a lot of inputs (Bot attacks are instant)
  3. Infinite grab (Against certain enemies, after performing a grab, doing a Fair Punch Twister into a Brutal Punch Twister can set you up to be in the perfect positioning to grab them again. I believe it has to do with the enemy's height and whether you hit them mid air on the second twister/if their block extends the enemy further than they are.

There are other obvious nuances to the run, but those are mostly mechanics to the game.

Tabla de clasificación
Categoría
Psycho
Character
Taffy
Partida
Rango
4th
Tiempo
28m 32s
Fecha
4 years ago
Plataforma
USA / NTSCN64
Detalles
Jugador
Verificado
4 years ago
Enviado
4 years ago
Estadísticas del juego
Seguidores
24
Partidas
51
Jugadores
18
Últimos hilos
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Publicado 5 years ago
4 respuestas