106% in 2h 23m 20s by
Description

Wasn't planning to come back to this game for a while since I'm kinda busy with learning and getting ready for the Solo 1545 race set to take place later this year, but I shrimply couldn't let being bopped by a PCSX2 run slide >:(

Seriously though, I rarely ever have nothing to complain about in my PBs, but with this one I actually cannot think of anything going particularly bad, mainly due to the fact that I can't recall there being any unintentional deaths at all, which I'm pretty sure is a first for me in this category lmao

Leaderboard
Category
106%
Run
Rank
6th
Load Removed Time
2h 23m 20s
Real Time Attack
2h 42m 16s
Date
2 months ago
Platform
JPN / NTSCPS2
Details
Verified
2 months ago
Submitted
2 months ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1-3 - Bamboozled (C/G)2m 04s 190ms2m 04s 190ms
2-1 - Arctic Antics (C/G/G, Aku hint - DEATH ROUTE)3m 10s 901ms5m 15s 091ms
3-2 - Tornado Alley (C/G)1m 35s 468ms6m 50s 559ms
4-4 - Wizards and Lizards (C/G/G - DEATH ROUTE)2m 58s 623ms9m 49s 182ms
5-5 - Compactor Reactor (C/G)2m 55s 965ms12m 45s 147ms
6{Warp Room 1}BOSS #1 - Rumble in the Roks1m 33s 814ms14m 18s 961ms
7-7 (C/G) <-> 6 (C/G, Aku hint)6m 20s 434ms20m 39s 395ms
8-8 - Banzai Bonsai (C/G)2m 54s 411ms23m 33s 806ms
9-9 - That Sinking Feeling (C/G)1m 39s 251ms25m 13s 057ms
10-10 - H2 Oh No (C/G, Aku hint?)3m 19s 602ms28m 32s 659ms
11{Warp Room 2}BOSS #2 - Drain Damage0m 53s 767ms29m 26s 426ms
12-13 - Smokey and the Bandicoot (C/G)1m 47s 671ms31m 14s 097ms
13-11 - The Gauntlet (C/G/G - DEATH ROUTE)
Gold
3m 45s 627ms34m 59s 724ms
14-15 - Fahrenheit Frenzy (C/G)3m 34s 044ms38m 33s 768ms
15-14 - Eskimo Roll (C/G)2m 39s 818ms41m 13s 586ms
16-14 - Eskimo Roll (R; 1:25.00)1m 37s 154ms42m 50s 740ms
17-12 - Tsunami (C/G/G - Gem Route -> Die -> ??? -> Profit)3m 15s 149ms46m 05s 889ms
18{Warp Room 3}BOSS #3 - Crashes to Ashes2m 34s 887ms48m 40s 776ms
19-19 - Coral Canyon (C/G)3m 16s 569ms51m 57s 345ms
20-20 - Weathering Heights (C/G)2m 56s 895ms54m 54s 240ms
21-19 - Coral Canyon (R; 1:14.17)2m 47s 877ms57m 42s 117ms
22-18 - Crashteroids (C/G)1m 50s 169ms59m 32s 286ms
23-18 - Crashteroids (R; 1:54.36)
Gold
1m 29s 589ms1h 01m 01s 875ms
24-16 - Avalanche (C/G/G)3m 02s 863ms1h 04m 04s 738ms
25-17 - Droid Void (C/G/G - Boxes -> Die -> Gem Route -> GG)4m 15s 637ms1h 08m 20s 375ms
26{Warp Room 4}BOSS #4 - Atmospheric Pressure2m 11s 585ms1h 10m 31s 960ms
27-22 - Gold Rush (C/G/G - DEATH ROUTE)5m 18s 587ms1h 15m 50s 547ms
28-21 - Crash and Burn (C/G/G - DEATH ROUTE)
Gold
4m 14s 548ms1h 20m 05s 095ms
29-23 - Medieval Madness (C/G)3m 19s 376ms1h 23m 24s 471ms
30-23 - Medieval Madness (R; 1:40.00)2m 09s 346ms1h 25m 33s 817ms
31-24 - Crate Balls of Fire (C/G)3m 18s 125ms1h 28m 51s 942ms
32-25 - Cortex Vortex (C/G/G - Gem Route -> Die -> Boxes)3m 31s 364ms1h 32m 23s 306ms
33{Warp Room 5}BOSS #5 - Crunch Time2m 42s 166ms1h 35m 05s 472ms
34-1 - Arctic Antics (R; 1:15.00)1m 48s 709ms1h 36m 54s 181ms
35-2 - Tornado Alley (R; 2:00.00)1m 26s 436ms1h 38m 20s 617ms
36-3 - Bamboozled (R; 1:15.00)1m 32s 100ms1h 39m 52s 717ms
37-4 - Wizards and Lizards (R; 1:15.00)1m 37s 372ms1h 41m 30s 089ms
38-5 - Compactor Reactor (G - Gem Route in the Minecart)1m 03s 647ms1h 42m 33s 736ms
39{Warp Room 1 Revisit}5 - Compactor Reactor (R; 1:45.00)2m 00s 798ms1h 44m 34s 534ms
40-6 - Jungle Rumble (R; 2:00.00)
Gold
2m 13s 405ms1h 46m 47s 939ms
41-7 - Sea Shell Shenanigans (R; 1:23.60)2m 30s 654ms1h 49m 18s 593ms
42-8 - Banzai Bonsai (G - Gem Route ft. powerup skip PogU??)1m 42s 366ms1h 51m 00s 959ms
43-8 - Banzai Bonsai (R; 1:30.00)1m 50s 669ms1h 52m 51s 628ms
44-9 - That Sinking Feeling (R; 3:30.00)1m 36s 385ms1h 54m 28s 013ms
45{Warp Room 2 Revisit}10 - H2 Oh No (R; 1:45.00)2m 16s 284ms1h 56m 44s 297ms
46-11 - The Gauntlet (R; 1:30.00)1m 52s 385ms1h 58m 36s 682ms
47-12 - Tsunami (R; 1:30.00)1m 37s 601ms2h 00m 14s 283ms
48-13 - Smokey and the Bandicoot (R; 1:20.00)1m 36s 049ms2h 01m 50s 332ms
49{Warp Room 3 Revisit}15 - Fahrenheit Frenzy (R; 2:00.00)2m 16s 670ms2h 04m 07s 002ms
50-16 - Avalanche (R; 1:35.00)2m 03s 703ms2h 06m 10s 705ms
51-17 - Droid Void (R; 2:00.00)2m 25s 118ms2h 08m 35s 823ms
52{Warp Room 4 Revisit}20 - Weathering Heights (R; 1:37.34)1m 42s 952ms2h 10m 18s 775ms
53-26 - Knight Time (G/G)2m 41s 163ms2h 12m 59s 938ms
54-26 - Knight Time (R; 1:20.00)2m 01s 907ms2h 15m 01s 845ms
55-27 - Ghost Town (G/G)1m 42s 697ms2h 16m 44s 542ms
56-27 - Ghost Town (R; 1:10.00)1m 39s 350ms2h 18m 23s 892ms
57-28 - Ice Station Bandicoot (G/G)
Skipped
——
58-28 - Ice Station Bandicoot (R; 1:08.35)3m 19s 661ms2h 21m 43s 553ms
59-29 - Solar Bowler (G/G)2m 43s 067ms2h 24m 26s 620ms
60-29 - Solar Bowler (R; 1:00.00)1m 24s 400ms2h 25m 51s 020ms
61-30 - Force of Nature (G/G)2m 00s 186ms2h 27m 51s 206ms
62{Warp Room 6}30 - Force of Nature (R; 1:15.00)2m 09s 536ms2h 30m 00s 742ms
63-25 - Cortex Vortex (R; 1:40.00)2m 10s 744ms2h 32m 11s 486ms
64-24 - Crate Balls of Fire (R; 2:20.00)2m 28s 766ms2h 34m 40s 252ms
65-22 - Gold Rush (R; 2:15.00)
Gold
2m 48s 111ms2h 37m 28s 363ms
66{Warp Room 5 Revisit}21 - Crash and Burn (R; 1:45.00)2m 10s 203ms2h 39m 38s 566ms
67Crunch Time (Expanded & Enhanced)2m 37s 835ms2h 42m 16s 401ms
Game stats
Followers
299
Runs
420
Players
94
Latest news
Emulator now allowed

As of now, you can submit runs to the lederboards played on PCSX2 (Nightly) v1.7. or higher. The emulation accuracy has improved dramatically in recent times and combined with the loadless timing and the load remover, PCSX2 can finally go on the boards as well. Some basic settings are specified here

3 months ago
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