Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Prologue | 0m 42s 758ms | 0m 42s 758ms |
2 | - Start | 0m 39s 205ms | 1m 21s 963ms |
3 | - Crossing | 0m 26s 620ms | 1m 48s 583ms |
4 | {City} Chasm | 0m 24s 062ms | 2m 12s 645ms |
5 | - Start | 0m 59s 522ms | 3m 12s 167ms |
6 | - Intervention | 1m 12s 797ms | 4m 24s 964ms |
7 | {Site} Awake | 0m 13s 217ms | 4m 38s 181ms |
8 | - Start | 1m 34s 950ms | 6m 13s 131ms |
9 | - Mess Gold | 1m 52s 321ms | 8m 05s 452ms |
10 | - Shaft | 1m 01s 135ms | 9m 06s 587ms |
11 | {Resort} Suite | 0m 57s 978ms | 10m 04s 565ms |
12 | - Start | 1m 16s 521ms | 11m 21s 086ms |
13 | - Shrine | 0m 31s 425ms | 11m 52s 511ms |
14 | - Trail Gold | 0m 58s 816ms | 12m 51s 327ms |
15 | {Ridge} Cliff Face | 0m 55s 490ms | 13m 46s 817ms |
16 | - Depths | 0m 55s 647ms | 14m 42s 464ms |
17 | - Tape | 0m 40s 972ms | 15m 23s 436ms |
18 | - Start | 0m 37s 686ms | 16m 01s 122ms |
19 | - Central Chamber | 1m 05s 083ms | 17m 06s 205ms |
20 | - Mirror | 0m 51s 473ms | 17m 57s 678ms |
21 | {Temple} Theo | 0m 53s 200ms | 18m 50s 878ms |
22 | - Start | 0m 47s 709ms | 19m 38s 587ms |
23 | - Lake | 0m 34s 048ms | 20m 12s 635ms |
24 | - Hollows | 1m 38s 863ms | 21m 51s 498ms |
25 | - Reflection | 0m 52s 226ms | 22m 43s 724ms |
26 | - Rock Bottom | 2m 52s 239ms | 25m 35s 963ms |
27 | {Reflection} Resolution | 0m 22s 990ms | 25m 58s 953ms |
28 | - 0M | 1m 03s 614ms | 27m 02s 567ms |
29 | - 500M | 0m 53s 677ms | 27m 56s 244ms |
30 | - 100M | 0m 53s 137ms | 28m 49s 381ms |
31 | - 1500M | 1m 09s 968ms | 29m 59s 349ms |
32 | - 2000M | 1m 23s 792ms | 31m 23s 141ms |
33 | - 2500M Gold | 1m 17s 768ms | 32m 40s 909ms |
34 | {Summit} 3000M | 3m 06s 339ms | 35m 47s 248ms |
Everest Core Update
Everest had one of the biggest updates so far with Everest Core becoming the "Stable" version. Here is what you need to know as a player and what rule changes are happening:
To put it in layman's terms, they're updating the game to use a newer framework. Which
Recent runs