Is there a strat for the "Pairs" mini-game in the Arcade?
25 days ago

Been working on doing a run of this lately, and the Pairs have been by far the most precarious, aside from the obvious The Stew.

Mind revealing what you did to nail all of the pairs in your run? @MilkToast

Edited by the author 25 days ago
Hesse, Germany

Hi, yeah those minigames are something. Getting the Stew was an instant reset for me.

Well my strat was to take a screenshot of the solution :) (so no GigaBrain needed)

Looking forward to your run, iirc I messed up the color puzzle in the beginning, so there is a good chance for the WR.

Edited by the author 24 days ago

Yeah, I had to modify someone's version of Mastermind to be 6 colors / 6 pegs because regular Mastermind is always 6 pegs, 8 colors at that level of difficulty. I'm still not very good at it, either, especially when the icons are different in-game.

I find improvements are always possible simply because a fresh pair of eyes is re-exploring the game. For example, the glitch with the Filbert you utilized can be performed right at the entrance of the screen. Don't have to blow up the log at all.

Some minute routing improvements elsewhere, too, but nothing major from a game like this. I just want one decent run, so we'll see what happens.

Oh, and I'm actually wondering if RNG is going to murder my run when I finally try this, cause the routing improvement is to gas grenade the dummies and never re-enter the room, but apparently Feeble suffocates if he's too long in the room with the gas.

Edit: Well, shit. My first run died to the Zoo glitch. I failed Tiles the first time, the guard caught me twice, and it took 3 tries to win Stew. Baby steps, I guess.

That damn Zoo glitch is the absolute worst, though. I suppose because you can't estimate how long you'll be in the arcade.

Edited by the author 21 days ago
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