Rules clarification/question
8 months ago
Victoria, Australia
Clampulp
Any/All, He/Him, It/Its
8 months ago

just a little confused when I reference runs that are all story mission you cannot pause to get a favorable checkpoint, also to quit a level you need to leave entirely and not just press retry? and also was curious why this rule was put in place? I kinda feel anyone could do it and makes for a smoother speedrun than forcing myself to die in some sections Also individual level don't seem follow this rule? would love to hear back and bring some life back to this community :)

United Kingdom

Hey bro. Not a mod, but I thought I would try to answer you as best I can.

The reason you can't just press 'restart' from the pause menu, is because any time you spend in that match/level IS NOT saved to your 'IN GAME TIME' when you do. In other words, it means that time will not be added to your 'TIME PLAYED' under the 'STATISTICS' page.

If you get a GAME OVER screen before restarting a level/match, then time played in a level IS added to your in-game time.

Since the 'TIME PLAYED' statistic is important to show before/after when running some categories (such as the 100% or full story category), it invalidates the run to press 'restart' from the pause menu, as runners could just keep pressing 'restart' button during their run on levels/matches to get more favourable times for each individual level, and subsequently, the run as a whole.

I'll use an example, if it helps: Lets say you want to run the full story category on hard, but you know that to beat the world record, you need to run Siberia, Chicago, and Notre Dame (and the rest!) in under 3 minutes each. If restarting from the pause menu was allowed, you could just keep pressing restart on the pause menu whenever you got to the end of a level and you realised you ran the level too slow to get the overall world record by the end of the run.

You can see that by pressing 'restart' from the pause menu, it is not a fair reflection of runs and run times, respectively. The rule was brought in so that run times stay legitimate, and are not just purely fabricated from pressing 'restart' 1000 times per level when things aren't/weren't going your way.

So, to summarise, if you want to restart a level, you either have to quit out to the main menu and head back in, or get a GAME OVER screen, as these conditions will save your in-game time accurately and keep your run time valid.

To address your other point... The reason pressing 'restart' from the pause menu on individual level runs (such as Siberia only, or Chicago only) is allowed is because individual level runs are timed with real time, and not the in game timer in the stats menu.

The reason for this is because the only individual level run you can reeeally time with the in-game timer is Siberia, as it is the first on the list and will save your in-game time accurately once you complete the mission and quit. But, this is far from ideal, and it is the reason why most people use an RTA timer such as LiveSplit or Splits when doing individual level runs. Although, having an 'on-screen RTA timer' is actually optional for individual level runs.

Hope this helps you. Always nice to see people still enjoying Timesplitters. It has a lovely cult following tbh.

Happy running!

Edited by the author 8 months ago
Victoria, Australia
Clampulp
Any/All, He/Him, It/Its
8 months ago

thanks for such a big post certainly made things clearer I wasn't aware of that restarting thing makes sense, even after so many completions of the story there is still so much to learn it feels :) I'll keep it up for sure I want to have a hard time that doesn't suck here at some point :D- well at least I havn't been getting myself killed in notre dame for nothing then in my own run route haha ;)

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