Death% in 0m 57s 100ms by
Description
Killing that one guy and resetting, which added like an extra minute, was 100% calculated. Trust.
Mod note: retimed to 0:57.10. Timing starts at the 'flashlight off' sound effect as per Crew Expendable timing rules. Timing ends when a game over screen is triggered - this may be via killing a civilian or ally, as is the case in this submission.
Leaderboard
Level
DLC - Crew Expendable
Category
Death%
Glitch Tech
Glitchless
Difficulty
Nightmare (or DLC default)
Run
Rank
1st
Load Removed Time
0m 57s 100ms
Date
Platform
PC
Recent runs
Level: DLC - The Basement
Level: DLC - Reoperation