Description

Killing that one guy and resetting, which added like an extra minute, was 100% calculated. Trust.

Mod note: retimed to 0:57.10. Timing starts at the 'flashlight off' sound effect as per Crew Expendable timing rules. Timing ends when a game over screen is triggered - this may be via killing a civilian or ally, as is the case in this submission.

Leaderboard
Level
DLC - Crew Expendable
Category
Death%
Glitch Tech
Glitchless
Difficulty
Nightmare (or DLC default)
Run
Rank
First place
1st
Load Removed Time
0m 57s 100ms
Date
4 months ago
Platform
PC
Details
Player
Verified
3 months ago
Submitted
3 months ago