Comments
thread: Fallout 4
EnglandJshaKhajiit8 years ago

So the Institute can be done without PA, saving all the time needed to move it to sanctuary, plus any time getting in/out in the Institute splits.

The clip acts more like a 'Horizontal Clip' but can work either way. With the jump you want the wall with the lights on to basically rub against your face. Remember to quicksave once you've clipped!!!

thread: Fallout 4
EnglandJshaKhajiit8 years ago

Would it be worth getting the pickpocket perks before fastravelling to sanctuary and pickpocketing Sturges? It may save time if he's being typical Sturges. I mean it wont save anytime if you were going to get it first time anyway, but it might help.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

Ideally this would be great, but I'm finding that clip really inconsistent compared to current strats, if there was a specific setup that worked every time, I can see this working really well.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

There's a Nuka Quantum that I know is in Park Street, just before V114 on the far right where the track stops cos of rubble. Daisy will also sell it occasionally.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

Does it also prevent him from thinking he needs to escape from 114 while in Memory Den??

thread: Fallout 4
EnglandJshaKhajiit8 years ago

It looks like you need to be stood really close to him for it to work first time, something that i only noticed from you demonstrating this, but it seems to correlate with every run I've done. Good work Havrd

thread: Fallout 4
EnglandJshaKhajiit8 years ago

This clip was used by havrd in his most recent run, I've tested it a lot and worked out a somewhat consistent method for it. Getting the correct distance to hold the pistol etc.

One thing not noted in the video is that you need to stand next to the second pole/pillar bit (the larger one in the middle) when picking back up the pistol (hopefully that makes sense when you watch the video). I tend to also hold 'D' as well as 'S' when clipping as the clipping point isn't in the corner, its slightly to the right. Hope you guys can also get this consistently using this method.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

I apologise for not having tested this fully when I found it, but I can say that I have now. This skip requires that you go to DC after shopping and also requires you to do pickpocket after Memory Den. There appears to be a correlation between how quickly you move onto the next Nick oriented quest and whether he will co-operate or not.

What I currently do; Kill Kellogg Load Warp to Rocky Cave Leave Power Armour outside Rocky Cave FT to Park Street Do Park Street as normal Quick kill Dino with Frag Mine Quicksave (just in case) Talk to Nick (This initial dialogue appears to be essential to getting the skip quickly, spam E and Down, you want to trigger the skip dialogue as soon as possible so that you never really leave dialogue) Skip dialogue with Down Quicksave once gained quest Load Warp to Rocky Cave FT to Goodneighbor Run to Memory Den Enter Memory Den (If Irma says 'Well, Well Mr Valentine' then everything has worked perfectly) Do memory sequence Go to Rocky Cave (either load warp or FT, depending on if you run out of the memory den building or not) Talk to Virgil Collect Power Armor from Rocky cave FT to Sanctuary Talk to Preston Pickpocket Sturges FT to Goodneighbor and continue run from Railroad.

Be sure to let me know if you experience any problems with this. But after me testing this quite a few times this seems to work fairly consistently.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

So, I've been away for a while, but in my absence I've been testing the 114 skips more. In order to be able to skip Nick's dialogue, you must go to Nick straight after killing Kellogg, if you do the pickpocket in between the dialogue is non-skippable. Doing it this way, you can still kill Dino fast and there is no problem. I would still recommend quicksaving before talking to Nick just in case but it normally works within 1 or 2 tries at talking to him. Something to note once you have load-warped after this conversation and gone to the memory den, Nick will sometimes think he is still in 114 I would quicksave after the Amari dialogue and then talk to Nick before he needs to do any actions (sit in the chair to have the chip implanted, or sit in the Memory Chair), if he doesnt at least sit in the Memory chair after talking to him a few times, load the quicksave and try again. Unfortunately this is entirely RNG as far as I am aware.

Worked out how to get around Nick not doing as he's meant to I've created a new forum post call V114 skip and all the information is in there.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

Ive found like a 3 minute time save during the Valentine split. Basically you speak with Nick again after the usual 'knight in shining armor' dialogue stuff, and his after killing kellogg dialogue will trigger. From here just load warp back out to virgil's cave and then FT to Goodneighbor and do the memory den quest.

Point to note, sometimes the game expects Piper to be there and the dialogue can't continue, so I'd recommend quicksaving before talking to him at all and loading that if it locks.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

Yeah it is more consistent to use jet, I have uploaded a video of a some-what consistent jet-less slide in the skips and time-saves forum. But as i said its only some-what consistent and so can still not work properly.

thread: Fallout 4
EnglandJshaKhajiit8 years ago

So I saw that NegaPhil was trying to find a consistent Jet-less cover slide to greenetech, this one isnt perfect, and may not even be consistent on other systems. But I thought I would post it any way just in case it did help.

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