If deaths rolling back the IGT is how the game works, it simply becomes that dying in a speedrun nullifies the run. It's the case for almost all Silent Hill speedruns, especially since dying in any reasonable speedrun kind of... defeats the purpose? Just on record I have no qualms about either RTA or IGT. If there are strats where death skips anything then that'd also quickly change how timing works.
I have no idea what was up with the six minute discrepancy in RTA/IGT, it could be cutscenes before the ending or something.
Would anyone want to offer some insight on strats for this? I submitted my garbage time to help out the boards but I'm interested to see what you guys did to speed things up. It's fantastic to see such good times so quick in this, awesome work guys!
Everything in this list is usable in NG+ only http://silenthill.wikia.com/wiki/Silent_Hill:_Origins_Secrets_and_Unlockables
How many frames/how much time differentiates changing weapons as a glitch from changing weapons just for the sake of itself?
Can someone clarify "stamina manipulation", "resets that de-spawn enemies", and "ladder skips"?
@kirkq it seems that the rule says to message a staff member about it, is that correct?
Is this where people are going to get leaderboard moderatorship before a game comes out?
Link expired again, the server can't create a permanent link?
Is it ¤only¤ triggered by standing in one place too long or in addition to previous spawns?
You're using a controller or keyboard?
I added a few basics to kick things off, you're supermodded so feel free to work on categories as you like.
I have an in-game timer file for Livesplit as well, I'll get that up shortly
Is this the correct thread to request a new game? "White Day: A Labyrinth Named School" has a same-name remake that's a completely different game; it should be added to the site and added as a series game to the original White Day currently on the site.
requesting a name change to ufotekkie, thx
Really cool to see new things discovered after all this time, regardless
Yeah, that certainly seems to be the case. The jumpscare video seems to be single segment/no restarting though, that's the only thing I don't understand.
No one's looking like a jerk for putting in research into this, don't worry, it's a fascinating mechanic and we just need a solid understanding of how it works.
I also want to add that because of the goofiness of the game's save system and because the save mechanism isn't displayed internally in any way, showing proof of a fresh start/no save file in further videos is a good idea.
I don't have access to PT so I can't test myself, so a solid start-to-finish video of exactly what's going on would cement this for all of us.