You need to own Half-Life 1 on Steam
Why? Segmented runs are not competitive and there is precious few of them. If you want a single place to have them all listed, someone could make a Google Document but realistically, all you have to do is look at SourceRuns Youtube Channel https://www.youtube.com/c/sourceruns/videos
KANANGA, YOU ARE THE WORLD CHAMPION! THE WORLD CHAMPION! WELL DONE, ENJOY IT!
Hra by měla být vidět tady: https://www.speedrun.com/polda_series Rád bych poprosil moderátora této hry, aby požádal adminy stránky, aby to tam přidali
Only way to play in a lower resolution than native and have LiveSplit visible at the same time is a windowed mode. If you don't like that the window is small on your desktop, you can force DPI scaling on the app in the properties.
Something very annoying that has happened to me in my last run and I don't know why. My ghosts were getting scanned which meant they were dying even though I went past the turrets with them. I've never seen that happen before and I have no idea what caused it. A very promising run died because of this :(
Can I submit runs played with the Cartooned skin on Remastered?
I saw this tutorial in the Guides section https://www.speedrun.com/doom_unity/guide/04vox but it's clearly marked as outdated so I wondered if you guys could help me and steer me in the direction of whatever might have supplanted this guide. Thanks :)
And what is the stance on PS2 emulation?
Which one is faster and how significant is the difference?
Doing it zombie way is not easier, it's way too inconsistent (about 10 % success at best).
I'd probably still go for the whip in full game to preserve healing items (also, I don't know where to loot satchels) but nice find
Does it only stop fall damage or does it also break kill floors? Because breaking kill floors is one big usage of chalk glitch, you can roll into lava and survive (used for example in Canyonlands at the very start of the game).
You can also tell by what's happening in the run.
Double ammo pickup, easy enemy spawns = ITYTD Easy spawns = HNTR Normal spawns = Hurt me Plenty Hard Spawns = Ultra-Violence Co-op spawns = UV+ Fast enemies, respawns... surely, you can recognize Nightmare.
Plus, I'm pretty sure the damage you take from enemies also differs between difficulties.
Please, revert the layout change for the profile change - this is ridiculous. https://imgur.com/2s1DaMR Also, please return game-specific resource pages, those are vital to give tools to new runners.
HROT is a new fastpaced, Quake-like retro shooter. It features a full campaign episode of 8 levels. Requests to establish a leaderboard for it keep getting rejected on the basis of the game being in Early Access. This is incredibly hypocritical for several reasons.
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Speedrun.com has a rich history of leaderboards for games in Early Access. Factorio and Black Mesa are just two high profile examples. Factorio had many major patches, each requiring a new category because it changed the route. Black Mesa had a successful leaderboard for many years before the last four chapters of the game were even added.
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The current game request rules say nothing about Early Access games being unacceptable. Specifically, the rules state:
"Games in a very early development stage will be examined much more thoroughly, and if balancing and bug changes are happening quite frequently we may hold off on accepting the request for a board until the game is more developed."
This is not the case with HROT. The core mechanics of movement, weapons and enemies have remained unchanged for the last 7 months. No major changes have been communicated by the developer and none are expected. It is fair to say that the mechanics and hence the speedrun route are established and the game is in Early Access only because more levels will be added in future. This addition will in no way invalidate runs that would be submitted now.
- Finally, the fact that HROT has been rejected despite the facts I stated above seems to be in high contradiction with the fact that the shooter ULTRAKILL (also in Early Access) not only also has a leaderboard but has had a leaderboard since it was merely a Steam Demo, something that HROT was 7 months ago.
Following directly these points, I would ask any moderator in question to please reconsider the stance towards HROT and accept the request for the establishment of a speedrun.com leaderboard.
Thank you
Do you mean the jump that skips waiting for the stairs to rise? That jump requires two things 1) SR50 which means just hold W+A/D in Unity port and 2) using the walls of the arena as they're coming down to get a little more height. If you're trying to do it after the walls have already gone down then it won't work.