Comments
Bretagne, Franceaullos8 years ago

The fact that you use the same savestate over and over could also affect the consistency couldn't it? Maybe here, your chance of success is high but in another save it is not?

And have you tried with other instruments?

Bretagne, Franceaullos8 years ago

Soooo how consistent is this?

If you wanna show inputs you simply can use Bizhawk as an emulator, although you'd have to do all the game again :P

Also if you wanna see different ICS methods here is one and here is another one (note that in the ocarina ICS, there's a visual cue to get one pixel away from the instrument).

Bretagne, Franceaullos8 years ago

Being bad in general, and forgetting the egg's maze path. Oh and resetting the frog maze after unlocking the cave, just by dashing near it without entering it ¤sigh¤

Bretagne, Franceaullos8 years ago

We are going to stick to the old ones. But we are also going to rewrite them properly. That's all.

Bretagne, Franceaullos8 years ago

Okay so I'm illustrating my rule about Screen Transitioning, as it is not well written.

So Villa Skip is a problem, the screen edge being there.

My definition of natural ways would be everything but walls, as long as you don't arrive in a wall after Screen Transitioning it's ok. Like, the 'natural' being literally 'how the lands are shaped'.

Let's take this place, and imagine if there would be a screen edge there. It would still be alright, just because the way it is shaped makes it possible.

Now if we do this with the Villa Skip, it looks like this, therefore, it's alright to do Villa Skip.

However, what about this screen? Let's take a look at how it is when you Screen Transition. Well, there's a wall in there, and even if you fall in the pit as you fall in Villa Skip, the wall are not the same as flowers, you can't break them or anything. Then, the shape of this room looks like this. So it is not allowed. Same with Flame Fountain Skip 'V2'.

Bretagne, Franceaullos8 years ago

There's a problem with your OoB definition Cravone, as Grim Creeper glitch isn't a Wrong Warp.

Bretagne, Franceaullos8 years ago

No because you end up in a wall after the screen transition, as the flame fountain 'V2'.

And you cannot SJ in a cave so you can't even reach those screen edges.

Bretagne, Franceaullos8 years ago

'a natural way being any tiles but solid walls'

this is why i said it could be reformulate better. As long as there is nothing which prevent Link from screen transitioning, it would be a natural way. Natural as 'the map shape permits it', not as 'you can go there casually'

Bretagne, Franceaullos8 years ago

Name of the category: All Dungeons no OoA (Out of Area (yes I bring this again)) or any% no OoA

Rules:

  • You may SJ in a dungeon (1)
  • You may not SJ in a cave (2)
  • You may not screen transition through a wall (3)
  • You have to screen transition through a natural way, a natural way being any tiles but solid walls (4). Also, after the screen transition, you can not end up in a wall (5) or in a mishap place (6) EDIT: SEE ILLUSTRATION PAGE 3
  • You can do everything you want in a room (7)
  • You may not No Clip
  • You may not Wrong Warp
  1. Allows Blaino Skip

  2. Prevent the 'ceiling' problem and thus the SJ Rooster Skip

  3. Prevent any SJ that permits that

  4. Allows Villa Skip

  5. Prevent Pre-Flame Foutain clip on this screen:

  6. Prevent Grim Creeper glitch

  7. Allows D7 NK skip and D6 SJ

I'm sure one can reformulate it better as I'm bad in English. Why Out of Area? Because it removes the 'bounds' term which is non sense in this game, and because it is very, imho, visual and more comprehensible than the bounds. If anything, I developed the idea of OoA in this post.

Bretagne, Franceaullos8 years ago

Sub-pixels can be jerks sometimes for the trick.

Bretagne, Franceaullos8 years ago

MyOhMyke, early D8 is getting to D8 after D3, so you get the magic rod and can despawn everything, although now the Walrus Skip is pretty much free -or at least way easier than the old one-.

About aullos
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