Threads
Los Angeles, CA, USAEcdycis5 years ago

Hi,

So I was looking into the run for this and I think I understand most of it, I've only been able to watch the marathon run so far but is saving using the menu save mid run to account for bad RNG allowed during the game?

I know plenty of games require single segment but didn't see anything listed in the rules here

Los Angeles, CA, USAEcdycis5 years ago

So with the currents strats available would more be able to be skipped?

I heard in one of the vods you could technically get to the mushroom early but it wouldn't be loaded in at that point, it seems like the trick is doable in multiple locations?

Los Angeles, CA, USAEcdycis5 years ago

So what's the best way to manage health/avoid the monsters for the speedrun?

I seemed to die to psychological damage a lot in the final level

Los Angeles, CA, USAEcdycis5 years ago

Hi,

Are emulator runs allowed on the leaderboards for Overblood? There doesn't seem to be any information on the topic at all.

Los Angeles, CA, USAEcdycis5 years ago

Field of View should be 100% Brightness 100%

The game has absolutely terrible item detection/pick up and this will help you immensely.

In addition watch Juh0's Guide under the guide's tab and it will help with mostly everything

yishengjunox, Psarthex, and juh0 like this
Los Angeles, CA, USAEcdycis6 years ago

So while I was running this Sasam pointed this out to me and it worked pretty much every time I didn't physically forget how many jumps I had.

When you do the glitch 4 jump on the third jump when you hold down Float and get ready to do the 4th jump if you use the space bar on the keyboard instead of controller to jump it will work pretty much every time.

For some reason it's considered to be within the frames?

Los Angeles, CA, USAEcdycis6 years ago

This game is ridiculous

Z3phyR likes this
Los Angeles, CA, USAEcdycis6 years ago

Are the leaderboards for this game still active at all?

It seems the most recent anything was months ago

Los Angeles, CA, USAEcdycis6 years ago

I learned this the hard way, If you have never beaten the game before or don't have saved data of the game you will be forced to watch every cutscene you have not seen before.

Los Angeles, CA, USAEcdycis6 years ago

Is there an in game need for the 60 cards like the Were Rabbit Finale isn't accessible without them or is there some other reason that isn't really stated?

Los Angeles, CA, USAEcdycis6 years ago

Does anyone know how the room RNG is decided on? Is it upon selecting new game or is it rolling a dice on every room enter? Can it be manipulated at all or is it just hoping you don't get the chasm rooms each time?

Los Angeles, CA, USAEcdycis6 years ago

Is there a Discord channel for this game at all or has it been mostly dormant?

Los Angeles, CA, USAEcdycis6 years ago

So far I know of three glitches

  1. Flamethrower Early You can damage boost off the flying bug shortly after the spider fight Arguably the best weapon in the game Probably not worth the deviation since you have proper weapons for the end game, would really only be good for Dragon Scarab and Ahmanet but theres approximately a 3 minute deviation so possibly risky

  2. Anubis Fight Easy Axmos found this glitch, you can skip the entire Anubis fight I have it clipped since it is easy to pull off and saves time since 1. no cutscene from Ahmanet and 2. No moving, he eats every bullet.

To perform this go to the platform and keep firing, you should hear the damage. Keep shooting till you hear the explosion. Exit the room where you entered and continue as normal, if you try advancing from that point the game will softlock since Ahmanet can't spawn Anubis

  1. Damage OOB I discovered this Glitch during one of my runs, I landed on the gear and landed on the spike around the same time and it put me at the bottom of the room. Jumping brought me to the exit which was easier than waiting to fall
Los Angeles, CA, USAEcdycis6 years ago

I noticed every run is on PC yet it is no longer available on the steam market. Is there another way to get the game?

Los Angeles, CA, USAEcdycis6 years ago

So All Endings is arguably the toughest category in the game and requires the runner to beat every single ending.

We had some talks on the discord however I do not believe they fully made it to the board so this post will serve as a clarification for anyone who wants to run this category.

  1. Resets Resets are 100% allowed, the entire game is an RNG gauntlet which will determine if you even have a live run at this point. In most cases resets will be ideal since it is technically possible to lock yourself out of certain endings if you attempt the safe strats. It's also faster in general.

  2. ALL IN ONE SESSION Arguably the most important part of the run, this doesn't change

  3. Order of Approach Runners call

  4. When is an ending considered done? The most important part of all of this, previously we tried to mark the particular flags that will give you the ending in the ending list however there is a problem with this since players who are using the Wii VC or the original hardware have no way of resetting the status on the ending list so it's not accurate to hit the flag every time. The way we will consider an ending being finished is final action + a slight waiting period Final Action is the last input in the game, most endings end in a panic event. Waiting Period will be a short amount of time after the final action to confirm you actually got the proper ending.

For each ending the Final Action(FA) and Waiting Period(WP) are defined as

S: FA - Mary Panic segment, WP - Crows on Mary A: FA - Floor 3 button press, WP - until Jennifer exits the elevator. B: FA - Mary Panic segment, WP - Once Mary starts being Electrocuted C: FA - 2nd Mary Panic segment, WP - immediately following Mary falling down D FA - Running out of elevator, WP - After Mary Kills you E: FA - Floor 3 button press, WP - Bobby drops in F: FA - Elevator button entry, WP - Blood exits elevator G: FA - 3rd Car door action, WP - Immediately upon action H: FA - 3rd Car door action, WP - Immediately upon action

  1. Why have a waiting period? The WPs listed aren't too long after each ending and just gives a slight confirmation to what happens especially since so many of the games endings end in the same location and only have minor differences. Reasons for each include

S: Crows and a friend living signify the ending, it happens almost instantly. Needed because B is similar A: The only ending that requires you to enter the shack and avoids the Dad. We end this after the elevator exit because the last action is the button press, this can potentially lead to an E ending however if there was a misstep so be sure to exit the elevator and continue onto the next one B: Electricity is clearly B, similar steps to S however and it happens almost instantly as well just verify there was electricity C: The only one with the ladder, make sure mary falls off so you pass the panic check. D Technically if you take some wrong steps you can end up with the C ending, make sure Jennifer gets stabbed here before continuing E: Has you die in the elevator, while it ends with a button press you need to make sure you didn't discover the truth so you have to die in the elevator or at least see bobby. F: Confirm you never entered the elevator with a pool of blood, if you enter the elevator and don't die you didn't get F. G: Doesn't need a WP since the car endings are fairly unique, seeing both friends die is enough of an indicator since we physically see the cutscenes during this run. H: It's a Beeline there is no scrutiny here

  1. Timing Timing starts upon beginning the first ending and ends on final input on the last ending. The timer will not stop at all once you have the first ending completed, you are allowed to reset the timer along with your first run resets since you may just count it as a new run, however anything onward must be continuous

  2. Other notes The only real goal is you need to achieve every ending in this game, meaning continues are allowed(they may waste or save time depending on how they are used) this is valuable because it allows for us to get certain endings FED immediately with each other since they share certain flags and allow continuing to adjust them.

Questions that will probably come up

Q: Why not use the proper ending flags instead of these FAs and WPs? A: We can't base it on achieving the ending flag because there is no way to confirm it for console/VC players without buying a brand new copy of the game

Q: What if I ignore the WPs and submit anyway? A: most of the WPs are almost immediately following the FA barring the A D and E endings. the time after isn't that much and will be seen as required since it's not guaranteed you hit each flag until we see a hint of the ending. If there is no way to tell the ending will deviate it will not be accepted.

Q: What order should I do this in? A: Your call, I recommend you space G and H in between harder runs so you have some control over what happens. Having FED follow each other is the best option to essentially skip having to run E and D normally

Q: Why do we need new rules? A: The rules currently listed aren't actually reflected accurately in the slightest for any of the runs on the board. 2/3 of the runs have resets, 1 of the runs uses individual ending timing but is kept around for legacy reasons and because the time is way longer than the other two.

Q: Can I take a break mid run? A: As long as you don't stop the timer sure go for it

Thoughts and opinions?

Los Angeles, CA, USAEcdycis7 years ago

If anyone is interested in running this game feel free to join the discord I set up

https://discord.gg/FFnhtGM

Los Angeles, CA, USAEcdycis7 years ago

Is there currently a discord channel for the Clock Tower speed runners or has it mainly been forum posts so far?

About Ecdycis
Joined
7 years ago
Online
today
Runs
572
Games run
Clock Tower (SNES)
Clock Tower (SNES)
Last run 2 years ago
71
Runs
Dead Rising
Dead Rising
Last run 1 year ago
41
Runs
Little Nightmares
Little Nightmares
Last run 6 years ago
23
Runs
Silent Hill 2 (PC)
Silent Hill 2 (PC)
Last run 1 year ago
20
Runs
Silent Hill
Silent Hill
Last run 11 months ago
20
Runs
Spooky's Jump Scare Mansion
Spooky's Jump Scare Mansion
Last run 3 years ago
20
Runs
Haunting Ground
Haunting Ground
Last run 1 year ago
13
Runs
SAW: The Game
SAW: The Game
Last run 1 year ago
11
Runs
Games followed
The Walking Dead: Destinies
The Walking Dead: Destinies
Last visit 2 months ago
9
visits
Virus: It is Aware
Virus: It is Aware
Last visit 9 months ago
1
visit
Dead Rising 2: Off the Record
Dead Rising 2: Off the Record
Last visit 19 days ago
67
visits
Clock Tower (SNES)
Clock Tower (SNES)
Last visit 25 days ago
1,798
visits
Silent Hill: Homecoming
Silent Hill: Homecoming
Last visit 5 months ago
255
visits
Mad Father
Mad Father
Last visit 2 years ago
130
visits
Little Nightmares
Little Nightmares
Last visit 1 month ago
826
visits
Fran Bow
Fran Bow
Last visit 11 months ago
359
visits
Games moderated
Clock Tower (SNES)
Clock Tower (SNES)
Last action 16 days ago
287
actions
Clock Tower (PlayStation)
Clock Tower (PlayStation)
Last action 2 months ago
99
actions
Clock Tower II: The Struggle Within
71
actions
Little Nightmares
Little Nightmares
Last action 1 month ago
59
actions
Clock Tower 3
Clock Tower 3
Last action 16 days ago
53
actions
Fran Bow
Fran Bow
Last action 3 months ago
50
actions
Carrion
Carrion
Last action 5 months ago
33
actions
The House of the Dead 2
The House of the Dead 2
Last action 5 months ago
27
actions