Threads
Kumamoto, JapanDBcade3 years ago

Fight Fever also known as Wang Jung Wang is a pretty rare fighting game made by SNK and Viccom. Not much is known about this game, so there could be lots to find in this game; here are some of the main points:

Difficulty: Similar to Shinoken( Ragnagard) this game has odd difficulty selections, the default level 4 seems to be the easiest, the other levels seem to change the AI patterns significantly, in some cases making them more difficult whether its level 1 or level 8. Differing greatly from traditional SNK levels of difficulty.

Characters: Master Taekuk and Karate Kenji, the boss characters of the game are unplayable in circuit mode. If you select Master Taekuk in versus mode, after you will have to reselect another character after winning (it switches back to circuit if a challenger doesnt come.) I could not find any pages in Japanese, Korean, or English on codes to make them playable, but that does not mean they don't exist.

Combos: Characters in this game do lots of hit stun in this game, meaning when a character is hit they are in a state where they are pushed back but can be hit again for a number of frames. For example, Miyuki can combo standing light punch walk slightly forward standing light punch from one side to the other. I have a feeling all the characters can take advantage of this in there combos.

I don't expect this game to be a popular title, as it seems it never was, but I thought it would be important to point out some of the main things that could be researched/routed for this game for the few that attempt it.

Kumamoto, JapanDBcade3 years ago

Windy X Windam! I ran this broken game quite a while ago and never switched the format to match other righting games. I was made a moderator when the original runner passed it to me.

Thanks to one of the new runner @WOT7N some spelling and missing characters were brought to my attention.

Over the next two days I will fix the variable and categories. This will not impact anyones ranking or times. I just want to make the board cleaner. Edit: I also realized there are no rules ... I will add those as well.

Any ideas and suggestions are welcome!

Kumamoto, JapanDBcade3 years ago

I just noticed, because of the conversation in another thread but my run is not on the board. Previously I worked hard to route and set the best times.

GustavoPredador likes this
Kumamoto, JapanDBcade3 years ago

One of my personal favorite versus fighting games, One Piece Game Colosseum Cross Dragon Ball Z: Extreme Butouden are both now recently able to be played on PC, with controller /arcade stick. If you found this page it probably means you like this game quite a lot as well. If you interested please send a DM, I will also figure out how to link to the groups discord.

The rules and runs will be added in the next month or two, because of the ability to play and record easier.

Kumamoto, JapanDBcade3 years ago

One of the oldest fighting games, I think its the first where you can choose a different character Galactic Warriors is an experience to play.

I have a feeling there are better times recorded, and possibly older (or younger) runners who know the patterns, how to clear this game faster.

My searching did not turn up much, so if anyone reading this knows or has content, please submit or link it here.

Thank you!

Kumamoto, JapanDBcade3 years ago

If for some odd reason you stumble upon this page, this is the Leaderboard for Vicious Circle.

This game was an unreleased arcaded game that had very few arcade machines available. Due to the obscurity there isn't a playbase for this game outside of gamers who are curious.

The only really good article in any language with information can be found at https://gemubaka.com/2020/10/17/a-breakdown-of-the-canceled-vicious-circle-arcade/

If anyone know tech, information, or wants to try a run I highly encourage it, since so little is known so far and a lot too be discovered.

Kumamoto, JapanDBcade3 years ago

Welcome to the Abala Burn leaderboards!

This is a very underplayed fighting game, although it features a standard fighting game mode, it has a story mode that is strikingly similar to Mega Man Legends. This mode involves finding a key and progressing through certain 3D platforming and jumps to reach the end of the stage which usually has a traditional fight.

The main reason I am making this thread is in hopes that anyone who wants to route, or has information please share. I have small notes, but as it currently stands it may be a long while before a story mode run can be preformed as a 'speedrun' at my current pace. I welcome anyone interested to take the challenge and will humbly cheer you on and share any information I currently know.

Thanks and I hope to see more runs in the coming years!

Kumamoto, JapanDBcade3 years ago

Sangoku Musou was released as a fighting game first for the PS1, its not considered the best fighter, however it has a couple of interesting things to find and discover while playing because it does have some deeper mechanics. I also think that copies of this game have been getting harder to find in good condition.

Updated several things, that are usually standard in fighting game speedruns, and I think help keep the forum neater.

-The previous ruleset was basically Any%, so added the ruleset. -Added the difficulty categories, for a more arcade, which represents how the game would be played on a normal boot up or challenge. -Updated the rules. -Added time attack mode. -Added character variable (English names only.) -Made sure all the previous runs were correctly added, fixed broken links. -Set lagdotcom as a moderator for this game as well.

If there is a something that needed to be added or a question please message me on the Speedrun.com site or on any of DBcade social media places located under my profile.

Jaypin88 likes this
Kumamoto, JapanDBcade3 years ago

Welcome to the fighting game based off the manga Tough Dark Fight.

I asked to be mod because the previous rules, were only in Japanese, and not well defined. I did not changed the rules but translated them. My hope is that this game gets more runners, because I actually found it fun to play, and games like this tend to immediately get ignored.

Originally my plan was to just clean up the board and write out the rules and categories. Even though at the time of writing this their are only 4 runners, the loading differences and places you can skip seem to differ when comparing console to emulation.

After research it's most likely an issue of the rom/iso and not of the emulation, however currently with ps2 (technically dreamcast, ps1, and saturn too) and onward the emulation doesn't seem to be perfect. If there are any changes to emulation or anyone wants to have the leaderboards merged and manually timed, always happy to set the leaderboards together.

If you want to see all the research the original runner unkostar san did, please watch this video here,

If there is any questions or any concerns please message me on the speedrun.com site or at any of my listed social media sites.

Thank you for reading and lets get buff together and find some really broken stuff in this game!

Kumamoto, JapanDBcade3 years ago

Hello all Power Stone fans and speedrunners,

This is coming after the Power Stone 2 fix, so if you wanted any categories like the ALL characters, or NEW GAME+ set to the Power Stone 2, all you have to do is complete a run using the same general rules.

It looks like things were a bit messy so I tried my best to define the rules, including even more pictures this time in the category rules description.

Here are the list of fixes and updates:

-Change the date to 1993 to Feb, 1999. This game came out in the arcades , and Dreamcast, and later to the PSP.

-Added regions, and platforms of release. as well as game info.

-Changed the theme.

-Added pictures and a new background.

-Added Main Rules.

-Clarified descriptions of categories and added new ones for NEW GAME PLUS.

-Explained Vargas, Kraken and unlock items are reserved for new game plus only.

-Created Sub categories for New Game Plus, and All characters cleared.

-Added the character and difficulty variables.

-Current runs on the board inserted into the correct categories with correct variables.

-Added @FLUXdreamcasitor88, a very knowledgeable runner to the boards, to verify runs

In the meantime I will be attempting to create a list of Power Stone runs, and add them back on to the board, because I know quite a large number of people ran this game a year or two ago.

Thank you for reading, feel free to message me on the site or any of my tagged social media for questions or clarification.

Power Stones is a fantastic game so lets help try to get some action back onto the leaderboards!

baldnate likes this
Kumamoto, JapanDBcade3 years ago

All Power Stone fans and speedrunners,

This is one of my favorite fighting game series, personally I have a long history with this game and really have a deep appreciation for this game. So I took a few extra steps with clarifying rules, if something is confusing or needs be added please message me on any social media I have listed on my speedrun profile or here on the site.

I didn't remove any runs and in fact plan on adding any speedruns that seemingly disappeared from the board before I was made moderator.

Here is the list of additions and fixes:

-Fixed the info, this game was released in 2000 not 1999! and originally in Arcades, and then all the standard regions.

-Changed the cover image to the more well liked version.

-Added a background (Was hoping for a gif version with movement of the same image.)

-Edited Game Rules, and All Category Rules.

-Uploaded image to explain the extra options.

-Added the Default and Hard Categories

-Added the category variable

Thank you for reading, I will update with anything else if needed!

Kumamoto, JapanDBcade3 years ago

The forum has been updated with graphics and correct times.

I had planned to upload an easy time and fix the normal time but it seems those are lost, so at the next planned pc engine event later in the year I will fix the times.

If you are familiar with the Sega CD version and have a run, please let me know and we will add you as a mod and verify your videos.

Kumamoto, JapanDBcade3 years ago

Fixed descriptions of the runs, and removed the options that dont apply do this version of the game (See Guilty Gear X Plus)

Added Kojr's Guilty Gear Discord Link, Characters Variables, etc.

Kumamoto, JapanDBcade3 years ago

Added Character Variables.

I saw someone made a message about other modes, If there is not a category listed and you want it added please message first.

Kumamoto, JapanDBcade3 years ago

Rules, Pictures, and Variables, and Format were updated. If you have a suggestion or questions please get in contact with me.

Kumamoto, JapanDBcade3 years ago

Hello fellow Battle Arena Toshinden Speedrunners,

The Leaderboard has been updated with change to the character variables as well as an update to the images.

When I joined the rankings and was later added to mod, many runs were in place so I don't plan on removing any categories with current times in them.

Please post here if you have something you want to be added or have a question/suggestion. You can also message me anytime.

Kumamoto, JapanDBcade3 years ago

Hi everyone,

I was surprised so many people have an interest in this game! I guess Shreks love and life is so powerful it stretches across the seas.

So after some testing today, I thought I would mention some findings.

It seems that there are mainly 2 types of stage Win conditions that will appear, in any random order from the start of the run till end.

Timed Shrek Slams Race for Shrek Super Slams

The second, Race for super shrek slams , is almost always the better option unless you get a 1 minute shrek slam. Also the count for winning seems to be random. Sometimes its 3 (usually for 1v1) but sometimes its first to 1 point or even 5 (even for 4 player stages)

Usually at the start of the run you will probably want to reset until you get race for shrek super slams, i noticed its more likely to be more race for shrek super slams if the first is timed. Stages also seem to be random.

If anyone finds any ways to manipulate stage or stage win conditions please lets post it here.

Thank you, this speedrun battle is never ogre.

BurgerBobby likes this
Kumamoto, JapanDBcade4 years ago

Hayate

Ninja Shricken ↓ → + 1 Double Shuriken ← ↓ → + 1 Sonic Elbow ↓ ↑ + 1 Rush punch 1 button press repeatedly Rush / kick ← ↑ + 1 -Ultimate Attack- Ninja sword ↑ ↓ → + 1

Gonzales

Fire Shock ← ↓ + 1 Rush punch 1 button press repeatedly Rocket upper ↓ ↑ + 1 -Ultimate Attack- Cannon kick ← ↓ → + 1

High Boltman

Stand Wave ← ↑ + 1 Grand Wave ← ↓ + 1 Over head kick ↓ ↑ + 1 -Ultimate Attack- Spark Fist ← ↓ → + 1

Wimberger

Mega Attack ↓ ↑ + 1 Diving / crash ← ↑ + 1 -Ultimate Attack- Mega Bazooka ↑ ↓ → + 1

Alien (Playable on Extra difficulty)

Unlock at title screen, press ↑ ↓ ← → ↓ ↑

Spit Beam: ← → + 1 Alien Slash: ← ↑ + 1 Climb Attack: (near corner) ← + ↑ + 2 Before reach corner 1 When falling 1 -Ultimate Attack- Special: → ↓ ← + 1

One Hit KO Mode, input after Alien Code at title screen press ↑ ↑ ↓ ↓ ← →

Kumamoto, JapanDBcade4 years ago

Hi everyone and especially speedrun staff,

Given the crazy times right now I have been trying to catch up on uploading double checking, and overall fixing boards.

I found that the game Dragon Ball Z : Taiketsu has a correct board here : https://www.speedrun.com/dragonballztaiketsu

and also a board here:

https://www.speedrun.com/dragon_ball_z_taiketsu

The second board uses an odd ruleset so the characters do 1 hit and win.

I know its considered a very bad game, but if it wouldn't be too much can we merge the boards (with the 1hit as a special section) or delete the second board. I would love to hear if there is another option.

Thank you for taking the time to look at this post. I know its a small thing but I was hoping for some sort of answer.

Kumamoto, JapanDBcade4 years ago

Hi Guilty Gear Advance Speedrunners.

I want to clean up this board a bit. This would include several things. I am including my reasons as well. I will message runners who have an active

1.Finding a way to make all the characters appear on the front page.

It would be nice to clean up the board so you don't have to click MISC to change to another character. Instead you can click on the name. This is done in some other fighting game speedrun boards.

  1. Deleting Easy, Hard, and Very Hard Categories.

This game is known for having no change in computer behavior from one difficulty to the next. The run doesn't change, the difficulty does change, and AI players still take hits to the face because for some reason they stand still and don't block at most times.

I don't want to take away other runners records (including my own) but I realized it is repetitive.

What does everyone who is active think?

About DBcade
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