Single Player in 36m 51s 400ms by
Leaderboard
Category
Single Player
Quicksaves
Yes
Version
1.5
Run
Rank
71st
Time
36m 51s 400ms
Date
2 years ago
Platform
PC
Details
Player
Verified
2 years ago
Submitted
2 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
1-Container Ride0m 17s 452ms0m 17s 452ms
2-Portal Carousel0m 28s 563ms0m 46s 015ms
3-Portal Gun0m 32s 250ms1m 18s 265ms
4-Smooth Jazz0m 27s 860ms1m 46s 125ms
5-Cube Momentum0m 20s 969ms2m 07s 094ms
6-Future Starter0m 31s 529ms2m 38s 623ms
7-Secret Panel0m 21s 987ms3m 00s 610ms
8-Wakeup0m 36s 481ms3m 37s 091ms
9{Chapter 1} Incinerator0m 32s 157ms4m 09s 248ms
10-Laser Intro0m 15s 954ms4m 25s 202ms
11-Laser Stairs0m 17s 921ms4m 43s 123ms
12-Dual Lasers0m 25s 845ms5m 08s 968ms
13-Laser Over Goo
Gold
0m 22s 498ms5m 31s 466ms
14-Catapult Intro0m 30s 221ms6m 01s 687ms
15-Trust Fling0m 37s 527ms6m 39s 214ms
16-Pit Flings0m 24s 583ms7m 03s 797ms
17{Chapter 2} Fizzler Intro0m 18s 010ms7m 21s 807ms
18-Ceiling Catapult0m 42s 719ms8m 04s 526ms
19-Ricochet
Gold
0m 30s 191ms8m 34s 717ms
20-Bridge Intro0m 34s 388ms9m 09s 105ms
21-Bridge the Gap0m 31s 282ms9m 40s 387ms
22-Turret Intro0m 40s 531ms10m 20s 918ms
23-Laser Relays0m 18s 109ms10m 39s 027ms
24-Turret Blocker0m 25s 202ms11m 04s 229ms
25-Laser vs. Turret
Gold
0m 30s 936ms11m 35s 165ms
26{Chapter 3} Pull the Rug0m 26s 816ms12m 01s 981ms
27-Column Blocker0m 37s 043ms12m 39s 024ms
28-Laser Chaining
Gold
0m 35s 722ms13m 14s 746ms
29-Triple Laser0m 17s 844ms13m 32s 590ms
30-Jailbreak
Gold
0m 40s 763ms14m 13s 353ms
31{Chapter 4} Escape0m 40s 486ms14m 53s 839ms
32-Turret Factory
Gold
1m 07s 250ms16m 01s 089ms
33-Turret Sabotage1m 34s 792ms17m 35s 881ms
34-Neurotoxin Sabotage0m 57s 190ms18m 33s 071ms
35{Chapter 5} Core0m 34s 263ms19m 07s 334ms
36-Underground0m 48s 471ms19m 55s 805ms
37-Cave Johnson1m 09s 687ms21m 05s 492ms
38-Repulsion Intro1m 11s 421ms22m 16s 913ms
39-Bomb Flings0m 40s 640ms22m 57s 553ms
40-Crazy Box0m 42s 732ms23m 40s 285ms
41{Chapter 6} PotatOS0m 40s 707ms24m 20s 992ms
42-Prop Intro0m 27s 183ms24m 48s 175ms
43-Prop Flings
Gold
0m 22s 297ms25m 10s 472ms
44-Conversion Intro1m 03s 501ms26m 13s 973ms
45{Chapter 7} Three Gels1m 31s 407ms27m 45s 380ms
46-Test1m 07s 235ms28m 52s 615ms
47-Funnel Intro0m 29s 871ms29m 22s 486ms
48-Ceiling Button0m 26s 656ms29m 49s 142ms
49-Wall Button0m 27s 952ms30m 17s 094ms
50-Polarity0m 18s 677ms30m 35s 771ms
51-Funnel Catch
Gold
0m 25s 281ms31m 01s 052ms
52-Stop the Box0m 31s 871ms31m 32s 923ms
53-Laser Catapult0m 33s 626ms32m 06s 549ms
54-Laser Platform0m 41s 058ms32m 47s 607ms
55-Prop Catch0m 35s 535ms33m 23s 142ms
56{Chapter 8} Repulsion Polarity0m 29s 377ms33m 52s 519ms
57-Finale 10m 51s 749ms34m 44s 268ms
58-Finale 21m 02s 918ms35m 47s 186ms
59-Finale 30m 54s 848ms36m 42s 034ms
60{Chapter 9} Finale 41m 48s 589ms38m 30s 623ms
Game stats
Followers
525
Runs
1,104
Players
292
Latest news
Celeste Mode Proof Requirement Update

Prior to this update, the proof requirements for Celeste Mode were the same as the requirements for the main Portal 2 boards, being all top 200 runs needed demos. We have decided to lighten these restrictions to only top 10 runs needing demo proof, while video proof is still fine outside of the top

1 year ago
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