All levels (Non-Coolmath) in 4m 02s 700ms by
Description
In this run I will showcase the new "Jump Corner Jump" in Level 1. This trick can be applied particularly to level 4 and level 10, where it saves the most, but it's much more difficult to perform because you don't have any kind of alignment to the wall. There is margin for improvement if you go for those. As for the run itself, there is a mistake in level 7, but the timeloss is completely covered by only failing one corner jump in the entire run.
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | 1 → | 0m 02s 516ms | 0m 02s 516ms |
2 | 2 → | 0m 04s 770ms | 0m 07s 286ms |
3 | 3 ↖ | 0m 07s 672ms | 0m 14s 958ms |
4 | 4 ↗ | 0m 07s 685ms | 0m 22s 643ms |
5 | 5 → | 0m 08s 255ms | 0m 30s 898ms |
6 | 6 →← | 0m 08s 454ms | 0m 39s 352ms |
7 | 7 →↗ | 0m 05s 647ms | 0m 44s 999ms |
8 | 8 ↗ | 0m 07s 537ms | 0m 52s 536ms |
9 | 9 ↱ | 0m 06s 400ms | 0m 58s 936ms |
10 | 10 ← | 0m 10s 847ms | 1m 09s 783ms |
11 | 11 → | 0m 10s 867ms | 1m 20s 650ms |
12 | 12 → | 0m 09s 970ms | 1m 30s 620ms |
13 | 13 → | 0m 18s 902ms | 1m 49s 522ms |
14 | 14 ↻ | 0m 13s 664ms | 2m 03s 186ms |
15 | 15 ← | 0m 11s 579ms | 2m 14s 765ms |
16 | 16 ↗ | 0m 13s 738ms | 2m 28s 503ms |
17 | 17 → | 0m 13s 699ms | 2m 42s 202ms |
18 | 18 ← | 0m 07s 114ms | 2m 49s 316ms |
19 | 19 ↗ | 0m 02s 979ms | 2m 52s 295ms |
20 | 20 ↖ | 0m 09s 415ms | 3m 01s 710ms |
21 | 21 → | 0m 11s 437ms | 3m 13s 147ms |
22 | 22 ↖ | 0m 15s 397ms | 3m 28s 544ms |
23 | 23 ←↖ | 0m 20s 374ms | 3m 48s 918ms |
24 | 24 ←⇠ | 0m 13s 759ms | 4m 02s 677ms |
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