Rei% in 22m 33s by
Descripción
This was my first run, so obviously it's not perfect or anything.
I feel that using Rei (Zero) is quite harder than with Kouga (Garo), or at least slower. His attack strings and the recovery frames also much slower.
One of my split names was incorrect. The "Zero" split should be named "Garo" as in this mode you play as Zero.
Emulator: Played on PCSX2 1.4.0 with "1 - Safest" Emulation Preset for accuracy.
División de tiempos
Proporcionado por Splits.io
# | Nombre | División | Terminado en |
---|---|---|---|
1 | Room Oro | 1m 57s 464ms | 1m 57s 464ms |
2 | Ishtarb Oro | 2m 14s 893ms | 4m 12s 357ms |
3 | Lunarken Oro | 2m 19s 015ms | 6m 31s 372ms |
4 | Zero Oro | 2m 21s 595ms | 8m 52s 967ms |
5 | Moloch Oro | 2m 00s 014ms | 10m 52s 981ms |
6 | Humpty Oro | 1m 37s 393ms | 12m 30s 374ms |
7 | Dantarian Oro | 2m 46s 901ms | 15m 17s 275ms |
8 | Gargoyle Oro | 2m 15s 543ms | 17m 32s 818ms |
9 | Kodama Oro | 2m 36s 290ms | 20m 09s 108ms |
10 | Kiba Oro | 2m 39s 543ms | 22m 48s 651ms |
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