Hey, how about adding a separate category for those who run on Normal and Difficult difficulties?Иecause these difficulties differ from easy in the number of lives on which some aspects of the game depend. So that the players playing on these difficulties compete with each other and have equal opportunities, because those who hurt easy have more advantage in terms of lives, but they are all in the same category
There’s no difference in the categories when the top strats are being used, so we collectively decided that separate normal and difficult categories aren’t useful. We had them as separate categories for a number of years. It doesn’t make much sense to add a category for the purpose of using slower strats. However, if you wanna try a fun secondary category, I recommend the bad ending. It’s a lot more involved in what you need to consider to complete the run.