No Mercy was trash, everything else was passable? There's potential timesave on Death Toll if I bother with the godspot but it's so inconsistent in regards to whether it saves time so I'm not sure I wanna bother. Blood Harvest can still be improved upon though, and Dead Air definitely has some time to be squeezed out, particularly on level 2 and 3. Either way, cool run, I'll revisit in a few months when I get bored again. The WR is not very optimized so the fact that I got this close with a run like this is honestly not surprising. Sub 38 should be possible, although it most likely will not be achieved by me personally.
Precise time: 39:07.000 Demos: https://drive.google.com/file/d/1ob5B7MNEyEhn-Zx78YcLjqv_d6g7cmJw/view?usp=sharing Twitch:
# | Name | Split | Finished at |
---|---|---|---|
1 | -Apartments | 0m 27s 894ms | 0m 27s 894ms |
2 | -Subway | 1m 43s 650ms | 2m 11s 544ms |
3 | -Sewer | 1m 57s 953ms | 4m 09s 497ms |
4 | -Hospital | 2m 41s 736ms | 6m 51s 233ms |
5 | {No Mercy} Rooftop | 4m 08s 540ms | 10m 59s 773ms |
6 | -Turnpike | 1m 10s 835ms | 12m 10s 608ms |
7 | -Drains | 1m 34s 806ms | 13m 45s 414ms |
8 | -Church | 1m 40s 850ms | 15m 26s 264ms |
9 | -Town | 1m 12s 621ms | 16m 38s 885ms |
10 | {Death Toll} Boathouse | 5m 13s 391ms | 21m 52s 276ms |
11 | -Woods Gold | 0m 47s 216ms | 22m 39s 492ms |
12 | -Tunnel | 1m 09s 615ms | 23m 49s 107ms |
13 | -Bridge Gold | 1m 38s 843ms | 25m 27s 950ms |
14 | -Train Station Gold | 0m 53s 541ms | 26m 21s 491ms |
15 | {Blood Harvest} Farmhouse | 4m 31s 620ms | 30m 53s 111ms |
16 | -Greenhouse Gold | 0m 49s 627ms | 31m 42s 738ms |
17 | -Crane | 1m 18s 008ms | 33m 00s 746ms |
18 | -Construction Site Gold | 1m 38s 563ms | 34m 39s 309ms |
19 | -Terminal Gold | 1m 28s 020ms | 36m 07s 329ms |
20 | {Dead Air} Runway Gold | 3m 58s 879ms | 40m 06s 208ms |
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope