All Campaigns in 2h 41m 41s by
Description
The TLS Update Ruined Left 4 Dead 2. Here's Why:
Precise time: 2:41:41.571 Demos: https://drive.google.com/file/d/1o_w5QcaNZ7_zmFvzJPJ5KYgd6eaYjGcb/view?usp=sharing
Leaderboard
Category
All Campaigns
Category
Jumpman
Version
2.2.0.3
Run
Rank
1st
Time
2h 41m 41s
Date
Platform
PC
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -Docks Gold | 2m 20s 083ms | 2m 20s 083ms |
2 | -Barge Gold | 1m 56s 811ms | 4m 16s 894ms |
3 | {1 - The Sacrifice} Port | 4m 27s 957ms | 8m 44s 851ms |
4 | -Riverbank Gold | 1m 39s 049ms | 10m 23s 900ms |
5 | -Underground Gold | 2m 41s 675ms | 13m 05s 575ms |
6 | {2 - The Passing} Port | 5m 28s 643ms | 18m 34s 218ms |
7 | -Highway Gold | 1m 49s 659ms | 20m 23s 877ms |
8 | -Fairgrounds Gold | 1m 36s 610ms | 22m 00s 487ms |
9 | -Coaster Gold | 1m 43s 547ms | 23m 44s 034ms |
10 | -Barns | 4m 17s 268ms | 28m 01s 302ms |
11 | {3 - Dark Carnival} Concert | 10m 44s 059ms | 38m 45s 361ms |
12 | -Milltown Gold | 1m 26s 762ms | 40m 12s 123ms |
13 | -Sugar Mill Gold | 3m 01s 081ms | 43m 13s 204ms |
14 | -Mill Escape Gold | 1m 51s 469ms | 45m 04s 673ms |
15 | -Return to Town Gold | 1m 16s 173ms | 46m 20s 846ms |
16 | {4 - Hard Rain} Town Escape | 4m 44s 802ms | 51m 05s 648ms |
17 | -Alleys Gold | 1m 53s 812ms | 52m 59s 460ms |
18 | {5 - Crash Course} Truck Depot | 17m 08s 124ms | 1h 10m 07s 584ms |
19 | -The Junkyard Gold | 4m 36s 412ms | 1h 14m 43s 996ms |
20 | {6 - The Last Stand} Lighthouse Finale | 7m 17s 019ms | 1h 22m 01s 015ms |
21 | -Woods Gold | 1m 37s 952ms | 1h 23m 38s 967ms |
22 | -Tunnel Gold | 1m 11s 580ms | 1h 24m 50s 547ms |
23 | -Bridge Gold | 1m 43s 221ms | 1h 26m 33s 768ms |
24 | -Train Station Gold | 1m 08s 034ms | 1h 27m 41s 802ms |
25 | {7 - Blood Harvest} Farmhouse | 7m 42s 738ms | 1h 35m 24s 540ms |
26 | -Hotel | 2m 03s 891ms | 1h 37m 28s 431ms |
27 | -Streets Gold | 3m 22s 878ms | 1h 40m 51s 309ms |
28 | -Mall Gold | 2m 03s 048ms | 1h 42m 54s 357ms |
29 | {8 - Dead Center} Atrium | 2m 51s 285ms | 1h 45m 45s 642ms |
30 | -Greenhouse | 1m 11s 203ms | 1h 46m 56s 845ms |
31 | -Crane Gold | 0m 53s 955ms | 1h 47m 50s 800ms |
32 | -Construction Site Gold | 1m 21s 471ms | 1h 49m 12s 271ms |
33 | -Terminal Gold | 1m 38s 013ms | 1h 50m 50s 284ms |
34 | {9 - Dead Air} Runway | 4m 13s 085ms | 1h 55m 03s 369ms |
35 | -Waterfront Gold | 1m 12s 437ms | 1h 56m 15s 806ms |
36 | -Park Gold | 1m 59s 156ms | 1h 58m 14s 962ms |
37 | -Cemetery Gold | 2m 11s 207ms | 2h 00m 26s 169ms |
38 | -Quarter Gold | 1m 39s 467ms | 2h 02m 05s 636ms |
39 | {10 - The Parish} Bridge | 2m 28s 549ms | 2h 04m 34s 185ms |
40 | -Alpine Creek Gold | 1m 39s 753ms | 2h 06m 13s 938ms |
41 | -South Pine Stream Gold | 2m 07s 236ms | 2h 08m 21s 174ms |
42 | -Memorial Bridge Gold | 1m 31s 016ms | 2h 09m 52s 190ms |
43 | {11 - Cold Stream} Cut-throat Creek | 3m 38s 957ms | 2h 13m 31s 147ms |
44 | -Turnpike Gold | 1m 23s 344ms | 2h 14m 54s 491ms |
45 | -Drains Gold | 1m 29s 437ms | 2h 16m 23s 928ms |
46 | -Church Gold | 3m 31s 925ms | 2h 19m 55s 853ms |
47 | -Town Gold | 1m 20s 204ms | 2h 21m 16s 057ms |
48 | {12 - Death Toll} Boathouse Gold | 4m 41s 568ms | 2h 25m 57s 625ms |
49 | -Plank Country | 6m 48s 676ms | 2h 32m 46s 301ms |
50 | -Swamp Gold | 1m 45s 190ms | 2h 34m 31s 491ms |
51 | -Shanty Town Gold | 1m 22s 423ms | 2h 35m 53s 914ms |
52 | {13 - Swamp Fever} Plantation Gold | 4m 35s 126ms | 2h 40m 29s 040ms |
53 | -Apartments Gold | 0m 50s 815ms | 2h 41m 19s 855ms |
54 | -Subway Gold | 1m 26s 532ms | 2h 42m 46s 387ms |
55 | -Sewer Gold | 1m 41s 611ms | 2h 44m 27s 998ms |
56 | -Hospital Gold | 2m 55s 705ms | 2h 47m 23s 703ms |
57 | {14 - No Mercy} Rooftop Gold | 4m 16s 252ms | 2h 51m 39s 955ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
Level: Blood Harvest
Level: Dead Air
Level: Death Toll
Level: Crash Course
Level: No Mercy