All Campaigns in 2h 59m 22s by
Description
Precise time: 2:59:22.383
Demos: https://drive.google.com/file/d/1t4bTiJff2_Md7-xbZl_KcFm3w7epMrlm/view?usp=sharing
Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | -Docks Gold | 2m 04s 546ms | 2m 04s 546ms |
2 | -Barge | 2m 02s 142ms | 4m 06s 688ms |
3 | {1 - The Sacrifice} Port Gold | 3m 47s 069ms | 7m 53s 757ms |
4 | -Junkyard | 5m 00s 962ms | 12m 54s 719ms |
5 | {2 - The Last Stand} Lighthouse | 7m 00s 980ms | 19m 55s 699ms |
6 | -Riverbank Gold | 1m 49s 142ms | 21m 44s 841ms |
7 | -Underground Gold | 2m 43s 938ms | 24m 28s 779ms |
8 | {3 - The Passing} Port | 13m 00s 576ms | 37m 29s 355ms |
9 | -Hotel Gold | 1m 22s 480ms | 38m 51s 835ms |
10 | -Streets Gold | 3m 19s 968ms | 42m 11s 803ms |
11 | -Mall | 2m 08s 194ms | 44m 19s 997ms |
12 | {4 - Dead Center} Atrium Gold | 4m 37s 168ms | 48m 57s 165ms |
13 | -Plank Country Gold | 6m 20s 962ms | 55m 18s 127ms |
14 | -Swamp Gold | 3m 31s 629ms | 58m 49s 756ms |
15 | -Shanty Town Gold | 1m 29s 526ms | 1h 00m 19s 282ms |
16 | {5 - Swamp Fever} Plantation Gold | 6m 20s 168ms | 1h 06m 39s 450ms |
17 | -Greenhouse Gold | 1m 13s 361ms | 1h 07m 52s 811ms |
18 | -Crane Gold | 0m 56s 114ms | 1h 08m 48s 925ms |
19 | -Construction Gold | 1m 31s 674ms | 1h 10m 20s 599ms |
20 | -Terminal Gold | 1m 45s 185ms | 1h 12m 05s 784ms |
21 | {6 - Dead Air} Runway Gold | 6m 27s 887ms | 1h 18m 33s 671ms |
22 | -Waterfront Gold | 1m 16s 882ms | 1h 19m 50s 553ms |
23 | -Park Gold | 1m 53s 183ms | 1h 21m 43s 736ms |
24 | -Cemetery Gold | 4m 56s 984ms | 1h 26m 40s 720ms |
25 | -Quarter Gold | 2m 06s 415ms | 1h 28m 47s 135ms |
26 | {7 - The Parish} Bridge Gold | 2m 22s 844ms | 1h 31m 09s 979ms |
27 | -Alleys | 2m 08s 397ms | 1h 33m 18s 376ms |
28 | {8 - Crash Course} Truck Depot Gold | 7m 38s 569ms | 1h 40m 56s 945ms |
29 | -Apartments Gold | 0m 54s 753ms | 1h 41m 51s 698ms |
30 | -Subway Gold | 1m 38s 683ms | 1h 43m 30s 381ms |
31 | -Sewer Gold | 1m 39s 835ms | 1h 45m 10s 216ms |
32 | -Hospital Gold | 2m 47s 748ms | 1h 47m 57s 964ms |
33 | {9 - No Mercy} Rooftop Gold | 7m 00s 622ms | 1h 54m 58s 586ms |
34 | -Highway Gold | 1m 47s 848ms | 1h 56m 46s 434ms |
35 | -Fairgrounds Gold | 1m 49s 595ms | 1h 58m 36s 029ms |
36 | -Coaster Gold | 1m 37s 722ms | 2h 00m 13s 751ms |
37 | -Barns Gold | 2m 21s 008ms | 2h 02m 34s 759ms |
38 | {10 - Dark Carnival} Concert Gold | 5m 45s 963ms | 2h 08m 20s 722ms |
39 | -Milltown Gold | 1m 41s 280ms | 2h 10m 02s 002ms |
40 | -Sugar Mill Gold | 3m 15s 187ms | 2h 13m 17s 189ms |
41 | -Mill Escape Gold | 1m 51s 650ms | 2h 15m 08s 839ms |
42 | -Return to Town | 1m 05s 377ms | 2h 16m 14s 216ms |
43 | {11 - Hard Rain} Town Escape Gold | 5m 21s 494ms | 2h 21m 35s 710ms |
44 | -Alpine Creek | 2m 55s 895ms | 2h 24m 31s 605ms |
45 | -South Pine Stream Gold | 1m 58s 719ms | 2h 26m 30s 324ms |
46 | -Memorial Bridge Gold | 1m 30s 129ms | 2h 28m 00s 453ms |
47 | {12 - Cold Stream} Cut-throat Creek Gold | 2m 20s 890ms | 2h 30m 21s 343ms |
48 | -Turnpike Gold | 1m 55s 594ms | 2h 32m 16s 937ms |
49 | -Drains Gold | 1m 18s 627ms | 2h 33m 35s 564ms |
50 | -Church Gold | 3m 37s 120ms | 2h 37m 12s 684ms |
51 | -Town Gold | 1m 16s 629ms | 2h 38m 29s 313ms |
52 | {13 - Death Toll} Boathouse Gold | 13m 04s 655ms | 2h 51m 33s 968ms |
53 | -Woods | 1m 39s 617ms | 2h 53m 13s 585ms |
54 | -Tunnel Gold | 1m 10s 850ms | 2h 54m 24s 435ms |
55 | -Bridge Gold | 1m 33s 435ms | 2h 55m 57s 870ms |
56 | -Train Station | 1m 14s 552ms | 2h 57m 12s 422ms |
57 | {14 - Blood Harvest} Farmhouse Gold | 12m 47s 247ms | 3h 09m 59s 669ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Recent runs
Level: Blood Harvest
Level: Dead Air
Level: Death Toll
Level: Crash Course
Level: No Mercy