Let's not even think about the fact that it's not sub-5, if that works for you? Very good overall for the pathing used, not much more time could realistically come off without different strategies.
Level 1 - It was strong for a tank kill with nothing going wrong, really.
Level 2 - Had some slowness at the start with the commons, but the rest was strong even down to the hops.
Level 3 - Close one, without a clutch gas can it would have not gone well since we didn't get a molotov spawn, but with the gas can it turned out the same. Pretty smooth.
burhác's perspective:
bill_play3's perspective:
mariorules64's perspective:
Twitch version with running splits (Master's view):
Precise time (sadly): 5:00.350
# | Name | Split | Finished at |
---|---|---|---|
1 | Docks | 2m 03s 784ms | 2m 03s 784ms |
2 | Barge Gold | 2m 14s 633ms | 4m 18s 417ms |
3 | Port Gold | 1m 00s 103ms | 5m 18s 521ms |
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope