All Campaigns Legacy Solo in 2h 17m 23s by
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | Passing: Riverbank | 1m 41s 797ms | 1m 41s 797ms |
2 | Passing: Underground | 2m 50s 169ms | 4m 31s 966ms |
3 | Passing: Port | 3m 50s 839ms | 8m 22s 805ms |
4 | Sacrifice: Docks | 3m 19s 232ms | 11m 42s 037ms |
5 | Sacrifice: Barge | 2m 47s 232ms | 14m 29s 269ms |
6 | Sacrifice: Port | 1m 18s 173ms | 15m 47s 442ms |
7 | Dead Center: Hotel | 2m 02s 527ms | 17m 49s 969ms |
8 | Dead Center: Streets | 3m 30s 199ms | 21m 20s 168ms |
9 | Dead Center: Mall | 2m 24s 547ms | 23m 44s 715ms |
10 | Dead Center: Atrium | 2m 23s 843ms | 26m 08s 558ms |
11 | Swamp Fever: Plank Country | 4m 28s 463ms | 30m 37s 021ms |
12 | Swamp Fever: Swamp | 2m 04s 246ms | 32m 41s 267ms |
13 | Swamp Fever: Shantytown | 1m 48s 560ms | 34m 29s 827ms |
14 | Swamp Fever: Plantation Gold | 4m 32s 642ms | 39m 02s 470ms |
15 | Crash Course: Alleys | 2m 30s 053ms | 41m 32s 523ms |
16 | Crash Course: Truck Depot | 5m 41s 543ms | 47m 14s 066ms |
17 | Dark Carnival: Highway | 2m 16s 799ms | 49m 30s 865ms |
18 | Dark Carnival: Fairgrounds | 2m 15s 447ms | 51m 46s 312ms |
19 | Dark Carnival: Coaster | 2m 45s 357ms | 54m 31s 669ms |
20 | Dark Carnival: Barns | 2m 29s 185ms | 57m 00s 854ms |
21 | Dark Carnival: Concert | 4m 08s 094ms | 1h 01m 08s 948ms |
22 | No Mercy: Apartments | 0m 54s 322ms | 1h 02m 03s 270ms |
23 | No Mercy: Subway | 3m 06s 375ms | 1h 05m 09s 645ms |
24 | No Mercy: Sewer | 1m 55s 891ms | 1h 07m 05s 536ms |
25 | No Mercy: Hospital Gold | 2m 56s 322ms | 1h 10m 01s 858ms |
26 | No Mercy: Rooftop | 4m 08s 699ms | 1h 14m 10s 557ms |
27 | Dead Air: Greenhouse | 1m 09s 675ms | 1h 15m 20s 232ms |
28 | Dead Air: Crane | 1m 16s 993ms | 1h 16m 37s 225ms |
29 | Dead Air: Construction Site | 2m 19s 860ms | 1h 18m 57s 085ms |
30 | Dead Air: Teminal | 1m 41s 081ms | 1h 20m 38s 166ms |
31 | Dead Air: Runway | 4m 07s 022ms | 1h 24m 45s 188ms |
32 | Cold Stream: Alpine Creek | 3m 49s 261ms | 1h 28m 34s 449ms |
33 | Cold Stream: South Pine Stream | 3m 20s 857ms | 1h 31m 55s 306ms |
34 | Cold Stream: Memorial Bridge Gold | 1m 38s 905ms | 1h 33m 34s 211ms |
35 | Cold Stream: Cut-throat Creek | 2m 02s 262ms | 1h 35m 36s 473ms |
36 | Death Toll: Turnpike | 1m 52s 906ms | 1h 37m 29s 379ms |
37 | Death Toll: Drains | 1m 33s 937ms | 1h 39m 03s 316ms |
38 | Death Toll: Church | 3m 43s 635ms | 1h 42m 46s 951ms |
39 | Death Toll: Town | 1m 31s 873ms | 1h 44m 18s 824ms |
40 | Death Toll: Bloathouse Gold | 4m 41s 591ms | 1h 49m 00s 415ms |
41 | Parish: Waterfront | 1m 10s 920ms | 1h 50m 11s 335ms |
42 | Parish: Park Gold | 2m 23s 514ms | 1h 52m 34s 849ms |
43 | Parish: Cemetery | 3m 00s 263ms | 1h 55m 35s 112ms |
44 | Parish: Quarter | 2m 09s 030ms | 1h 57m 44s 142ms |
45 | Parish: Bridge | 2m 37s 489ms | 2h 00m 21s 631ms |
46 | Hard Rain: Milltown | 2m 59s 661ms | 2h 03m 21s 292ms |
47 | Hard Rain: Sugar Mill Gold | 2m 06s 798ms | 2h 05m 28s 090ms |
48 | Hard Rain: Mill Escape | 2m 11s 027ms | 2h 07m 39s 117ms |
49 | Hard Rain: Return to Town | 1m 20s 999ms | 2h 09m 00s 116ms |
50 | Hard Rain: Town Escape | 3m 14s 012ms | 2h 12m 14s 128ms |
51 | Blood Harvest: Woods | 1m 31s 434ms | 2h 13m 45s 562ms |
52 | Blood Harvest: Tunnel Gold | 1m 12s 251ms | 2h 14m 57s 813ms |
53 | Blood Harvest: Bridge | 1m 46s 246ms | 2h 16m 44s 059ms |
54 | Blood Harvest: Train Station | 1m 22s 171ms | 2h 18m 06s 231ms |
55 | Blood Harvest: Farmhouse | 4m 47s 590ms | 2h 22m 53s 821ms |
Minor rule changes/clarifications
Hey everyone, some minor changes to the rules - solely to clarify things/change wording, no rules actually "changed" (at least not in any way that will be relevant to 99.9% of people):
- The linked guide for demo recording is now in a new location on the internet ( 👀 ) and was reworked to hope
Kürzliche Durchläufe
Level: Cold Stream (DLC)